I've got an issue while trying to spawn decals via. Although I have set the material of it, it is spawning a decal with one of the 'basic' Unreal materials:
Result in world | Blueprint Code | Material used
I have already tried coding it in C++ and using different materials.
Thanks in advance for the help!
Finally solved the problem. I had to change my material's domain property to be a Deferred Decal rather than a surface