I have models of some helmets that were laser scanned inside and out to create a full representation. I would like to create a texture for the mesh of each that represents the thickness of the helmet, somewhat like a 'heatmap' for thickness. I realize the calculation of thickness is not straightforward, but what I'm looking to calculate is the thickness of the metal of the helmet.
Can anyone please recommend a software/workflow which can be used to achieve this? Open source preferred, currently using Blender, Meshlab, and Slice 3D, but will use whatever is necessary.
MeshLab has the Shape Diameter Function that computes what is a good generic definition of the thickness of a mesh. For an example of its usage, follow this example inside MeshLab (each line one filter):
The result is encoded in quality and here you see it mapped into color; you can see how thicker regions correctly correspond to larger quality values.