androidandroid-edittextandroid-textinputlayoutandroid-gravity

Center hint and EditText vertically in TextInputLayout


I am using a TextInputLayout to show a hint but I am not able to center it vertically. I always get this:

enter image description here

And I would like to center the hint vertically when there is no text in the EditText / TextInputEditText. I have tried the basic ideas (gravity, layout_gravity, etc.). So far the only way to do it would be to add some "magic" padding, but I would like to do it in a cleaner way. I was thinking on measure the top hint label height and add it as a bottom margin when it is not visible, and remove the same margin when it is visible, but I don't understand very well the TextInputLayout source code yet. Does anybody know how to do it?

Edit:

I tried this suggested answer:

<android.support.design.widget.TextInputLayout
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:layout_marginTop="20dp"
    android:background="@color/grey_strong">

    <android.support.design.widget.TextInputEditText
        android:layout_width="match_parent"
        android:layout_height="90dp"
        android:background="@color/red_light"
        android:gravity="center_vertical"
        android:hint="Test"/>

</android.support.design.widget.TextInputLayout>

And I get this:

enter image description here

The "big" hint is still not vertically centered. It is a bit below the center because the "small" hint (in grey background, at the top, visible only when the field is focused) takes some space at the top and pushes the EditText.


Solution

  • This doesn't seem to be possible with the current implementation of TextInputLayout. But you can achieve what you want by playing with the padding of the TextInputEditText.

    Let's say you have a TextInputLayout and a TextInputEditText like this:

    <android.support.design.widget.TextInputLayout
        android:id="@+id/text_input_layout"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:background="#FAA"
        android:hint="Text hint">
    
        <android.support.design.widget.TextInputEditText
            android:id="@+id/text_input_edit_text"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:background="#AAF" />
    
    </android.support.design.widget.TextInputLayout>
    

    enter image description here

    enter image description here

    As you can see the TextInputLayout is composed of a top area to hold the hint in small version and a bottom area to hold the hint in big version (and also the input content). When the view loses focus and the edit text is empty, the hint is moving inside the blue space. On the other hand when the view gains focus or the edit text has some text inside, the hint is moving to the red space.

    So what we want to do is:

    As a result the view will look like this with the big hint vertically centered: enter image description here

    Let's say you retrieve your views as follow:

    private lateinit var textInputLayout: TextInputLayout
    private lateinit var textInputEditText: TextInputEditText
    
    override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View? {
        ...
        textInputLayout = view.findViewById(R.id.text_input_layout)
        textInputEditText = view.findViewById(R.id.text_input_edit_text)
        ...
    }
    

    Here is an example of implementation that you can use to compute the top red space in pixels.

    private fun getTextInputLayoutTopSpace(): Int {
        var currentView: View = textInputEditText
        var space = 0
        do {
            space += currentView.top
            currentView = currentView.parent as View
        } while (currentView.id != textInputLayout.id)
        return space
    }
    

    Then you can update the padding like this:

    private fun updateHintPosition(hasFocus: Boolean, hasText: Boolean) {
        if (hasFocus || hasText) {
            textInputEditText.setPadding(0, 0, 0, 0)
        } else {
            textInputEditText.setPadding(0, 0, 0, getTextInputLayoutTopSpace())
        }
    }
    

    Now you have to call this method in two places: when the view is created (in fact we need to wait for the view to be fully measured) and when the focus changes.

    textInputLayout.viewTreeObserver.addOnPreDrawListener(object : ViewTreeObserver.OnPreDrawListener {
        override fun onPreDraw(): Boolean {
            if (textInputLayout.height > 0) {
                textInputLayout.viewTreeObserver.removeOnPreDrawListener(this)
                updateHintPosition(textInputEditText.hasFocus(), !textInputEditText.text.isNullOrEmpty())
                return false
            }
            return true
        }
    })
    
    textInputEditText.setOnFocusChangeListener { _, hasFocus ->
        updateHintPosition(hasFocus, !textInputEditText.text.isNullOrEmpty())
    }
    

    One problem is that the height of the TextInputLayout is changing so all the view is moving and it doesn't really look centered. You can fix this by putting the TextInputLayout inside a FrameLayout with a fixed height and center it vertically.

    Finally you can animate all the thing. You simply need to use the TransitionManager of the support library when changing the padding.

    You can see the final result in this link: https://streamable.com/la9uk

    The complete code will look like this:

    The layout:

    <FrameLayout
        android:layout_width="match_parent"
        android:layout_height="60dp"> <-- Adapt the height for your needs -->
    
        <android.support.design.widget.TextInputLayout
            android:id="@+id/text_input_layout"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:layout_gravity="center_vertical"
            android:background="#FAA"
            android:hint="Text hint">
    
            <android.support.design.widget.TextInputEditText
                android:id="@+id/text_input_edit_text"
                android:layout_width="match_parent"
                android:layout_height="wrap_content"
                android:background="#AAF" />
    
        </android.support.design.widget.TextInputLayout>
    
    </FrameLayout>
    

    The code:

    private lateinit var textInputLayout: TextInputLayout
    private lateinit var textInputEditText: TextInputEditText
    
    override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View? {
        super.onCreateView(inflater, container, savedInstanceState)
        val view = inflater.inflate(R.layout.your_layout, container, false)
    
        textInputLayout = view.findViewById(R.id.text_input_layout)
        textInputEditText = view.findViewById(R.id.text_input_edit_text)
    
        textInputLayout.viewTreeObserver.addOnPreDrawListener(object : ViewTreeObserver.OnPreDrawListener {
            override fun onPreDraw(): Boolean {
                // Wait for the first draw to be sure the view is completely measured
                if (textInputLayout.height > 0) {
                    textInputLayout.viewTreeObserver.removeOnPreDrawListener(this)
                    updateHintPosition(textInputEditText.hasFocus(), !textInputEditText.text.isNullOrEmpty(), false)
                    return false
                }
                return true
            }
        })
    
        textInputEditText.setOnFocusChangeListener { _, hasFocus ->
            updateHintPosition(hasFocus, !textInputEditText.text.isNullOrEmpty(), true)
        }
    
        return view
    }
    
    private fun updateHintPosition(hasFocus: Boolean, hasText: Boolean, animate: Boolean) {
        if (animate) {
            TransitionManager.beginDelayedTransition(textInputLayout)
        }
        if (hasFocus || hasText) {
            textInputEditText.setPadding(0, 0, 0, 0)
        } else {
            textInputEditText.setPadding(0, 0, 0, getTextInputLayoutTopSpace())
        }
    }
    
    private fun getTextInputLayoutTopSpace(): Int {
        var currentView: View = textInputEditText
        var space = 0
        do {
            space += currentView.top
            currentView = currentView.parent as View
        } while (currentView.id != textInputLayout.id)
        return space
    }
    

    I hope this will solve your problem.