I'm using the beta MakeCode for Mindstorms EV3 at https://makecode.mindstorms.com/ and I've found an issue that might be a bug.
I'm using the Motor Invert block to reverse the direction of my motors. When I check the result on the simulator, I see the direction of the motors change, but when I download the .uf2 file to the EV3, the motor's direction of rotation doesn't change. I've tried putting the "inverted" setting to "on" and "off" and I see that affecting the simulation but not on the physical robot.
I tried changing the EV3 output ports but that didn't help.
Here is the Javascript version of my code.
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
brick.setStatusLight(StatusLight.Green)
motors.largeB.setInverted(true)
motors.largeC.setInverted(true)
motors.largeBC.tank(50, 50)
sensors.touch4.pauseUntil(ButtonEvent.Pressed)
motors.stopAll()
})
brick.setStatusLight(StatusLight.GreenFlash)
Is there a problem with how I'm reversing the direction of rotation?
As a test I tried replacing the motors.xxxx.tank with motors.xxxx.run and then it does reverse the direction of rotation both on the simulator and the physical robot.
motors.largeB.run(50)
motors.largeC.run(50)
Thanks for reporting this bug.
It does indeed look like the tank block doesn't respect the inverted state of the motors.
For now, you can use:
motors.largeBC.tank(-50, -50)
to reverse the motors using the tank block.
I've filed a bug on our end to track this issue. Thanks!