I'd like to create an odometer life meter like in the MOTHER series, anyone knows what i can do?
I've already tried to search on google, i tried it to do myself but the only thing i got is a shitty meter which doesn't even display the right amount of health (this is for an Action-RPG btw.)
I would just like to recreate the odometer system in the mother games in to my project, could (please) somebody tell me how to do that/or give me tips about it?
do this in gms2:
create a control object if you still do not have it;
in create event
// @description event create
// variable lives or odometro
global.odometer = 5; // Example of player lives
in step event
// @description event step
// you create the condition to gain life
if (keyboard_check_pressed (vk_up)) // example of condition
{
// create your actions by gaining life
global.odometer ++;
}
// you create the condition to lose life
if (keyboard_check_pressed (vk_down)) // example of condition
{
// create your actions by gaining life
global.odometer -;
}
in draw event
// @description in draw event
// example of how you will show your odometro, create yours with your sprite or your odometro object
draw_set_color (c_red);
draw_text_transformed (x, y, string (global.odometer), 10,10, image_angle);
// Place the control object in the empty room and test it.