I'm running into a strange behavior with the new spaceship operator <=>
in C++20. I'm using Visual Studio 2019 compiler with /std:c++latest
.
This code compiles fine, as expected:
#include <compare>
struct X
{
int Dummy = 0;
auto operator<=>(const X&) const = default; // Default implementation
};
int main()
{
X a, b;
a == b; // OK!
return 0;
}
However, if I change X to this:
struct X
{
int Dummy = 0;
auto operator<=>(const X& other) const
{
return Dummy <=> other.Dummy;
}
};
I get the following compiler error:
error C2676: binary '==': 'X' does not define this operator or a conversion to a type acceptable to the predefined operator
I tried this on clang as well, and I get similar behavior.
I would appreciate some explanation on why the default implementation generates operator==
correctly, but the custom one doesn't.
This is by design.
[class.compare.default] (emphasis mine)
4 If the class definition does not explicitly declare an
==
operator function, but declares a defaulted three-way comparison operator function, an==
operator function is declared implicitly with the same access as the three-way comparison operator function. The implicitly-declared==
operator for a class X is an inline member and is defined as defaulted in the definition of X.
Only a defaulted <=>
allows a synthesized ==
to exist. The rationale is that classes like std::vector
should not use a non-defaulted <=>
for equality tests. Using <=>
for ==
is not the most efficient way to compare vectors. <=>
must give the exact ordering, whereas ==
may bail early by comparing sizes first.
If a class does something special in its three-way comparison, it will likely need to do something special in its ==
. Thus, instead of generating a potentially non-sensible default, the language leaves it up to the programmer.