unity-game-engineaudiovirtual-realityoculusgo

Oculus Go & Unity: Microphone Real-time Playback


I would like to play the sound get from Oculus Go's microphone through speaker in real-time, but could not made it. I have tried this code, it works well in Editor with headphone's microphone not with Oculus Go, or I have made some mistake?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;

public class MicrophoneAudio : MonoBehaviour
{
    void Start()
    {
        AudioSource micAudio = GetComponent<AudioSource>();
        micAudio.clip = Microphone.Start(Microphone.devices[0], true, 10, 44100);
        micAudio.loop = true;
        while(!(Microphone.GetPosition(null) > 0)) { }
        micAudio.Play();
    }
}

Or this the device limitation? I already observed a lot but have no luck and found only start the microphone with no real time playback one. Hope anyone could help me.:(


Solution

  • This script should work on Oculus GO, which is used in my audio + video live streaming demo with Oculus GO.

    AudioSource AudioMic;
    void Start() {
        StartCoroutine(CaptureMic());
    }
    
    IEnumerator CaptureMic()
    {
        if (AudioMic == null) AudioMic = GetComponent<AudioSource>();
        AudioMic.clip = Microphone.Start(null, true, 1, OutputSampleRate);
        AudioMic.loop = true;
        while (!(Microphone.GetPosition(null) > 0)) { }
        Debug.Log("Start Mic(pos): " + Microphone.GetPosition(null));
        AudioMic.Play();
    
        //capture for live streaming
        //while (!stop)
        //{
        //    AddMicData();
        //    yield return null;
        //}
        //capture for live streaming
        yield return null;
    }