This is going to make me nuts !
First of all I already tried solutions from this thread (C++) Linking with namespaces causes duplicate symbol error with no success (maybe I doing it wrong)
Here is what i am attempted to do:
// ofApp.hpp
#ifndef __ofApp_hpp
#define __ofApp_hpp
namespace vec_color {
glm::vec4 blue = glm::vec4( 0.f, 0.f, 255.f, 255.f );
glm::vec4 blueViolet = glm::vec4( 0.f, 0.f, 255.f, 255.f );
glm::vec4 darkRed = glm::vec4( 200.f, 0.f, 0.f, 255.f );
glm::vec4 green = glm::vec4( 0.f, 255.f, 0.f, 255.f );
glm::vec4 grey = glm::vec4( 128.f, 128.f, 128.f, 255.f );
glm::vec4 lightGoldenRodYellow = glm::vec4( 250.f, 250.f, 210.f, 255.f );
glm::vec4 pink = glm::vec4( 255.f, 192.f, 203.f, 255.f );
glm::vec4 red = glm::vec4( 255.f, 0.f, 0.f, 255.f );
glm::vec4 yellow = glm::vec4( 255.f, 255.f, 0.f, 255.f );
glm::vec4 white = glm::vec4( 255.f, 255.f, 255.f, 255.f );
};
...
#endif
And I then obtain
duplicate symbol 'vec_color::grey' in:
/Users/[...]/Build/Intermediates.
So I tried
// ofApp.hpp
#ifndef __ofApp_hpp
#define __ofApp_hpp
namespace vec_color {
extern glm::vec4 blue;
extern glm::vec4 blueViolet;
extern glm::vec4 darkRed;
extern glm::vec4 green;
extern glm::vec4 grey;
extern glm::vec4 lightGoldenRodYellow;
extern glm::vec4 pink;
extern glm::vec4 red;
extern glm::vec4 yellow;
extern glm::vec4 white;
};
...
// ofApp.cpp
vec_color::blue = glm::vec4( 0.f, 0.f, 255.f, 255.f );
vec_color::blueViolet = glm::vec4( 138.f, 43.f, 226.f, 255.f );
vec_color::darkRed = glm::vec4( 200.f, 0.f, 0.f, 255.f );
vec_color::green = glm::vec4( 0.f, 255.f, 0.f, 255.f );
vec_color::grey = glm::vec4( 128.f, 128.f, 128.f, 255.f );
vec_color::lightGoldenRodYellow = glm::vec4( 250.f, 250.f, 210.f, 255.f );
vec_color::pink = glm::vec4( 255.f, 192.f, 203.f, 255.f );
vec_color::red = glm::vec4( 255.f, 0.f, 0.f, 255.f );
vec_color::yellow = glm::vec4( 255.f, 255.f, 0.f, 255.f );
vec_color::white = glm::vec4( 255.f, 255.f, 255.f, 255.f );
...
C++ requires a type specifier for all declarations
on each lines variable declaration in cpp file.
I'm stuck if someone have a tip please tell me.
Franck.
This way should work:
ofApp.hpp
#ifndef __ofApp_hpp
#define __ofApp_hpp
namespace vec_color {
extern glm::vec4 blue;
extern glm::vec4 blueViolet;
extern glm::vec4 darkRed;
extern glm::vec4 green;
extern glm::vec4 grey;
extern glm::vec4 lightGoldenRodYellow;
extern glm::vec4 pink;
extern glm::vec4 red;
extern glm::vec4 yellow;
extern glm::vec4 white;
};
...
#endif
ofApp.cpp
#include "ofApp.hpp"
namespace vec_color {
glm::vec4 blue = glm::vec4( 0.f, 0.f, 255.f, 255.f );
glm::vec4 blueViolet = glm::vec4( 0.f, 0.f, 255.f, 255.f );
glm::vec4 darkRed = glm::vec4( 200.f, 0.f, 0.f, 255.f );
glm::vec4 green = glm::vec4( 0.f, 255.f, 0.f, 255.f );
glm::vec4 grey = glm::vec4( 128.f, 128.f, 128.f, 255.f );
glm::vec4 lightGoldenRodYellow = glm::vec4( 250.f, 250.f, 210.f, 255.f );
glm::vec4 pink = glm::vec4( 255.f, 192.f, 203.f, 255.f );
glm::vec4 red = glm::vec4( 255.f, 0.f, 0.f, 255.f );
glm::vec4 yellow = glm::vec4( 255.f, 255.f, 0.f, 255.f );
glm::vec4 white = glm::vec4( 255.f, 255.f, 255.f, 255.f );
};
or this way: ofApp.cpp
glm::vec4 vec_color::blue = glm::vec4( 0.f, 0.f, 255.f, 255.f );
...
Anyway this way you end with global variables. This is not recommended.