Converting image magick command to magick++ c++ code
I am new to Magick++. I am working on a project to dynamically make button image objects. Browsing through some help pages, I was able to create the following convert command that does what I wanted. Now I am trying migrate this to c++. Thanks in advance for any help.
convert \( -size 110x30 xc:none -fill '#bdbdbd' -draw 'roundrectangle 0,0 109,29 5,5' \) \
\( -clone 0 -alpha extract \) \
\( -clone 0 -bordercolor none -border 9 -channel rgba -blur 9x65000 -shave 9x9 \) \
-delete 0 +swap -alpha off -compose copy_opacity -composite -auto-level -alpha off +level-colors '#0D5A84','#19AAF9' -alpha on tmp-1.png
double width = 110.0;
double height = 30.0;
Magick::Image button(Magick::Geometry(width, height), "none");
button.fillColor("#bdbdbd"); // Fill color
button.draw(Magick::DrawableRoundRectangle(0.0/*XCenter*/, 0.0/*YCenter*/,
width-1.0, height-1.0, 5.0/*cornerWidth*/, 5.0/*cornerHeight*/));
// \( -clone 0 -alpha extract \)
Magick::Image layer1(button);
layer1.alpha(); // how to set alpha extract and how this layer is used?
//\( -clone 0 -bordercolor none -border 9 -channel rgba -blur 9x65000 -shave 9x9 \)
Magick::Image layer2(button);
layer2.bordercolor("none");
layer2.border(Magick::border()); //parameter is of type Geometry not double
layer2.channel(RGBChannels); //rgba
layer2.blur(9, 65000);
layer2.shave(Magick::Geometry(9, 9));
//how to -delete 0
//how to +swap
button.alpha(false);
button.composite(layer2, "+0+0", MagickCore::CompositeOperator::OverCompositeOp); //-compose copy_opacity -composite
button.alpha(false);
//how to level colors
button.alpha(true);
button.write("button.png");
Happy to help you along, but in the future, try to keep minimal reproducible question. A dump of all problems is hard to answer.
// \( -clone 0 -alpha extract \) Magick::Image layer1(button); layer1.alpha(); // how to set alpha extract and how this layer is used?
Use Magick::Image.alphaChannel(Magick::ExtractAlphaChannel)
instead of Magick::Image.alpha()
.
layer2.border(Magick::border()); //parameter is of type Geometry not double
The CLI behavior knows that -border 9
really means -border 9x9
, so the geometry should reflect that.
layer2.border(Magick::Geometry(9, 9));
//how to -delete 0 //how to +swap
You can ignore these operators as you are working in an OOP language --- that is to say ---- you're already doing it with instance variables. Just pay attention to the order of operations.
//how to level colors
Ah! Now this is a tricky one. With Magick++ you would call Magick::Image.levelColors()
, but the CLI command is calling +level-colors
-- which is the inverse method called levelize
, but Magick::Image.levelizeColors()
doesn't exist in Magick++ (yet). You'll have to find an alternative solution.
The method Magick::Image.levelizeChannel()
does exists, so some quick maths, and you can translate the color-channel-parts into white & black points.
/*
+level-colors '#0D____','#19____'
blackpoint = 3276.75 = 0x0D / 255.0 * QuantumRange
whitepoint = 5898.15 = 0x19 / 255.0 * QuantumRange
Where QuantumRange is usually 65535
*/
button.levelizeChannel(Magick::RedChannel, 3276.75, 5898.15);
/*
+level-colors '#__5A__','#__AA__'
blackpoint = 22937.25 = 0x5A / 255.0 * QuantumRange
whitepoint = 43253.1 = 0xAA / 255.0 * QuantumRange
Where QuantumRange is usually 65535
*/
button.levelizeChannel(Magick::GreenChannel, 22937.25, 43253.1);
/*
+level-colors '#____84','#____F9'
blackpoint = 33422.85 = 0x84 / 255.0 * QuantumRange
whitepoint = 63568.95 = 0xF9 / 255.0 * QuantumRange
Where QuantumRange is usually 65535
*/
button.levelizeChannel(Magick::BlueChannel, 33422.85, 63568.95);
Looks like I overlooked the invert
paramater for the Magick::Image.levelColors()
method. Disregard the workaround levelizeChannel
method above, and use the following....
// +level-colors '#0D5A84','#19AAF9'
button.levelColors(Magick::Color("#0D5A84"), Magick::Color("#19AAF9"), true);