i am new in juce and getting an error like "allocating an object of abstract class type 'CreateAccount'" i am beginner in c++. i am try to call the class from the main window of juce and getting error like this.Below is my code
Main.cpp file
#include <JuceHeader.h>
#include "CreateAccount.h"
//==============================================================================
class TestApplication : public JUCEApplication
{
public:
//==============================================================================
TestApplication() {
}
const String getApplicationName() override {
return "Test";
}
const String getApplicationVersion() override { return "1.0.0"; }
void initialise (const String&) override {
mainWindow.reset (new MainWindow ("Test", new CreateAccount(), *this));
// splash = new SplashScreen("Welcome to Screen!",ImageFileFormat::loadFrom(File("/Resources/bell.png")),
// true);
// splash->deleteAfterDelay(RelativeTime::seconds(5), false);
}
void shutdown() override {
mainWindow = nullptr;
}
private:
class MainWindow : public DocumentWindow
{
public:
MainWindow (const String& name, Component* c, JUCEApplication& a)
: DocumentWindow (name, Desktop::getInstance().getDefaultLookAndFeel()
.findColour (ResizableWindow::backgroundColourId),
DocumentWindow::allButtons),
app (a)
{
setUsingNativeTitleBar (true);
setContentOwned (c, true);
#if JUCE_ANDROID || JUCE_IOS
setFullScreen (true);
#else
setResizable (true, false);
setResizeLimits (300, 250, 10000, 10000);
centreWithSize (getWidth(), getHeight());
#endif
setVisible (true);
}
void closeButtonPressed() override
{
app.systemRequestedQuit();
}
private:
JUCEApplication& app;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE (MainWindow)
};
std::unique_ptr<MainWindow> mainWindow;
};
//==============================================================================
START_JUCE_APPLICATION (TestApplication)
CreateAccount.h file
#include <JuceHeader.h>
//new page for create profile
class CreateAccount : public Component,
public Button::Listener
{
public:
CreateAccount() {
addAndMakeVisible(lblloginwithfb);
lblloginwithfb.setFont(Font(18.0f));
lblloginwithfb.setText("Login with Facebook", dontSendNotification);
lblloginwithfb.setColour(Label::textColourId, Colours::white);
//ready to play button
btncreteprofile.setButtonText("Create your profile");
btncreteprofile.setColour(TextButton::textColourOffId, Colours::white);
btncreteprofile.setColour(TextButton::textColourOnId, Colours::white);
btncreteprofile.setColour(TextButton::buttonColourId, Colour::fromRGB(235,135,15));
btncreteprofile.setColour(TextButton::buttonOnColourId, Colour::fromRGB(235,135,15));
addAndMakeVisible(btncreteprofile);
}
//==============================================================================
void paint(Graphics &g) override {
g.fillAll(Colours::black);
}
void resized() override {
/*Rectangle<int> bounds = getLocalBounds();
FlexBox flexBox;
flexBox.flexDirection = FlexBox::Direction::column;
flexBox.flexWrap = FlexBox::Wrap ::noWrap;
flexBox.alignContent = FlexBox::AlignContent::center;
Array<FlexItem> itemarray;
itemarray.add(FlexItem(80,50,btncreteprofile));
itemarray.add(FlexItem(getWidth(),50,lblloginwithfb));
flexBox.items = itemarray;
flexBox.performLayout(bounds.removeFromBottom(200));*/
Rectangle<int> bounds = getLocalBounds();
const int insetX = getWidth() / 4;
const int insetY = getHeight() / 4;
btncreteprofile.setBounds(insetX,bounds.getCentre().y+80,getWidth() - insetX * 2, 50);
lblloginwithfb.setBounds(insetX,insetY,getWidth() - insetX * 2,getHeight());
}
private:
//==============================================================================
// Your private member variables go here...
Label lblloginwithfb;
TextButton btncreteprofile;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CreateAccount)
};
Please help me when i try to add the listner in createaccount file then will get an error.
You need to implement all pure virtual methods in Button::Listener
to make your class not abstract. Button::Listener
contains these two methods
virtual void buttonClicked (Button *)=0
virtual void buttonStateChanged (Button *)
The second method is not pure virtual, so you don't have to implement it.
So add a method to your class
virtual void buttonClicked (Button *) override {}
and add the code needed when the button is clicked.
Depending on the C++ version you're using, the override
might not get accepted by the compiler. In that case, just omit it. It is used to allow
the compiler to emit warnings/errors with respect to overridden methods.