I will like to generate a texture atlas from some textures that are already loaded in memory.
The textures I will like to include in the atlas are generated procedurally on runtime so I can't just create a png tilemap that already contains them.
Is this possible to do with OpenGL?
Create a texture big enough with glTexImage2D
and use glTexSubImage2D
to put the 100 tiny square textures into it. glTexSubImage2D
allows the specification of the x and y offsets in the target texture and the size (width and height) of a tile.