c++boostwinsock2sendto

C++ send boost::dynamic_bitset with Winsock2 sendto function


I am trying to send raw bits from a boost::dynamic_bitset with the Winsock2 sendto function. MS documentation shows that sendto uses const char * type for the buffer parameter. How do I send only the raw bits stored in the dynamic_bitset? I don't know how to cast or manipulate the dynamic_bitset so that it can be used in the sendto function.

Here are some relevant lines from my program:

#include <WinSock2.h>
#include <WS2tcpip.h>
#include <system_error>
#include <boost/dynamic_bitset/dynamic_bitset.hpp>
#pragma comment(lib, "ws2_32.lib")
using boost::dynamic_bitset;

dynamic_bitset<> getDynamicBitset() {
    //code to return a dynamic_bitset here
}
//create a dynamic bitset from a function
dynamic_bitset<> db1 = getDynamicBitset(); 

//manipulation of dynamic_bitset needed here to make it work in sendto as the buffer parameter

int ret = sendto(sock, buffer, len, flags, reinterpret_cast<SOCKADDR*>(&address), sizeof(address));

I am using the sample code from Peter R here: How do I receive udp packets with winsock in c++?

Also, my question is related to this, but I'm using C++ and not C. Sending a structure in the sendto() function - C language

I'm new to C++ and barely understand pointers and type manipulation.

Thanks.


Solution

  • I've implemented serialization for dynamic_bitset before: How to serialize boost::dynamic_bitset?

    You can use that or a similar technique based on the same interfaces:

    template <typename Block, typename Alloc>
    std::string to_binary_string(boost::dynamic_bitset<Block, Alloc> const& bs) {
        uint32_t const num_bits = bs.size();
        auto const num_blocks = div_roundup(num_bits, sizeof(Block)*CHAR_BIT);
    
        // prepare zeroed output buffer
        std::string buf(sizeof(num_bits) + num_blocks * sizeof(Block), '\0');
    
        // write size prefix 
        std::memcpy(buf.data(), &num_bits, sizeof(num_bits));
    
        // write block data
        if (num_bits > 0) { // mustn't pass nullptr to src argument of memcpy
            auto b = reinterpret_cast<Block*>(buf.data() + sizeof(num_bits));
            to_block_range(bs, b);
        }
        return buf;
    }
    

    Which you could send like:

    std::string buf = to_binary_string(my_bitset);
    
    int ret = sendto(sock, buf.data(), buf.size(), flags, reinterpret_cast<SOCKADDR*>(&address), sizeof(address));
    

    The analogous deserialization code:

    template <typename Block, typename Alloc>
    void from_bytes(std::string_view buf, boost::dynamic_bitset<Block, Alloc>& bs) {
        // read the size prefix
        uint32_t num_bits;
        if (buf.size() < sizeof(num_bits)) {
            throw std::length_error("from_bytes");
        }
        std::memcpy(&num_bits, buf.data(), sizeof(num_bits));
    
        // shift buf to only cover the actual bit data
        buf = buf.substr(sizeof(num_bits));
    
        // read the bits as blocks
        bs.resize(num_bits);
        if (buf.size() % sizeof(Block) != 0) {
            throw std::length_error("from_bytes");
        }
        auto b = reinterpret_cast<Block const*>(buf.data());
        auto e = reinterpret_cast<Block const*>(buf.data() + buf.size());
        size_t const num_blocks = std::distance(b, e);
        
        // sanity checks block count vs num_bits
        if (num_blocks != div_roundup(num_bits, sizeof(Block)*CHAR_BIT)) {
            throw std::length_error("from_bytes"); // num_blocks doesn't match num_bits
        }
    
        from_block_range(b, e, bs);
        bs.resize(num_bits);
    }
    

    Live Demo

    Disclaimer:

    • Portability is NOT addressed here. If you send data across systems using different native byte orderings, the behaviour is unspecified, even though care has been taken to not BLOW UP, the data would be wrong even in the extremely unlikely event that the sizes would add up.
    • Similarly, no guarantees are made when the deserialized type doesn't exactly match the serialized type in terms of Block type.

    That aside, the program tests edge cases and runs clean under ASAN/UBSAN.

    Live On Coliru

    #include <boost/dynamic_bitset.hpp>
    #include <climits>      // CHAR_BIT
    #include <string>
    #include <string_view>
    // demo output
    #include <iostream>
    
    static inline size_t div_roundup(size_t p, size_t q) {
        // quick&dirty, see https://stackoverflow.com/a/926806/85371
        return (p+q-1)/q;
    }
    
    template <typename Block, typename Alloc>
    std::string to_binary_string(boost::dynamic_bitset<Block, Alloc> const& bs) {
        uint32_t const num_bits = bs.size();
        auto const num_blocks = div_roundup(num_bits, sizeof(Block)*CHAR_BIT);
    
        // prepare zeroed output buffer
        std::string buf(sizeof(num_bits) + num_blocks * sizeof(Block), '\0');
    
        // write size prefix 
        std::memcpy(buf.data(), &num_bits, sizeof(num_bits));
    
        // write block data
        if (num_bits > 0) { // mustn't pass nullptr to src argument of memcpy
            auto b = reinterpret_cast<Block*>(buf.data() + sizeof(num_bits));
            to_block_range(bs, b);
        }
        return buf;
    }
    
    template <typename Block, typename Alloc>
    void from_bytes(std::string_view buf, boost::dynamic_bitset<Block, Alloc>& bs) {
        // read the size prefix
        uint32_t num_bits;
        if (buf.size() < sizeof(num_bits)) {
            throw std::length_error("from_bytes");
        }
        std::memcpy(&num_bits, buf.data(), sizeof(num_bits));
    
        // shift buf to only cover the actual bit data
        buf = buf.substr(sizeof(num_bits));
    
        // read the bits as blocks
        bs.resize(num_bits);
        if (buf.size() % sizeof(Block) != 0) {
            throw std::length_error("from_bytes");
        }
        auto b = reinterpret_cast<Block const*>(buf.data());
        auto e = reinterpret_cast<Block const*>(buf.data() + buf.size());
        size_t const num_blocks = std::distance(b, e);
        
        // sanity checks block count vs num_bits
        if (num_blocks != div_roundup(num_bits, sizeof(Block)*CHAR_BIT)) {
            throw std::length_error("from_bytes"); // num_blocks doesn't match num_bits
        }
    
        from_block_range(b, e, bs);
        bs.resize(num_bits);
    }
    
    int main() {
        ::srand(::time(0)); // extremely lazy bad random, sue me
    
        for (auto bits = 0; bits < 128; ++bits) {
            boost::dynamic_bitset<> my_bitset(bits), roundtrip;
    
            for (size_t bit = 0; bit < my_bitset.size(); ++bit)
                my_bitset.set(bit, rand()%2);
    
            from_bytes(to_binary_string(my_bitset), roundtrip);
    
            std::cout << "{" << roundtrip << "} " << (roundtrip == my_bitset? "OK":"ERROR") << std::endl;
        }
    }
    

    Printing:

    {} OK
    {0} OK
    {11} OK
    {001} OK
    {0010} OK
    {01000} OK
    {110011} OK
    {0101011} OK
    {01101101} OK
    {101011011} OK
    {1011100010} OK
    {11100100110} OK
    {110010010000} OK
    {0011100110110} OK
    {11100110110001} OK
    {111101110011011} OK
    {1011101100011011} OK
    {10101000000110111} OK
    {000000110100111111} OK
    {0110001110100001011} OK
    {11111111010010010110} OK
    {010011100110111000011} OK
    {0110011101111000111000} OK
    {10011100110001001110101} OK
    {011001001100011111010011} OK
    {1101010010110100000100101} OK
    {01101111001100100010111110} OK
    {010101111001011111100011000} OK
    {0101111001111001000001011011} OK
    {10011101100111110110110001010} OK
    {000001110000100011000011101000} OK
    {1101010001101101111001001110000} OK
    {11111010100111110010101111110010} OK
    {110010101001101110000001011101110} OK
    {1010100100010000011011011010000111} OK
    {11101101111011011010110101101010000} OK
    {110000101010100111010111011110100010} OK
    {1000111110000001111010110000001111010} OK
    {00010010011001111101101110101111000000} OK
    {000000011000001100101000111110000111101} OK
    {1000111111000000000111101110111101100010} OK
    {01001110000011011100111110100100010111011} OK
    {001000011101111001110111110000110100011001} OK
    {0011010001000110100101000010110000101101001} OK
    {01110111010111101000011110110011011110110101} OK
    {111001000011011110001100000111001000001101010} OK
    {1110001101010100101110100111001010100111111001} OK
    {00110110011111110001110111110101101010100000110} OK
    {101000100110100111001000110111010101101011000011} OK
    {0011111001111000011010110110111110111011001101000} OK
    {00011100110101100011000001010000111001011001111111} OK
    {100101100001101111011001000101110100111110000100001} OK
    {1110101000000100001111100111101101111100100011111111} OK
    {00001010100111101001000100010111101101100101000001110} OK
    {110101000110000011000100000001100100111101001100110011} OK
    {1001111110001011100010011110001011010111101010101100100} OK
    {00101001010011101000100110011011110101100110000110100010} OK
    {010101000111011001001010011001010110111110101011001100100} OK
    {0101100010000001010001110011001100000001011101101010110000} OK
    {01000111001101100011000010010010111010010010111101101001010} OK
    {000111101101111000011101101101101101100001011110111000001000} OK
    {0111101011101011101000011001010000011001010111001001111000011} OK
    {01000100010000000110001110110010110100001000001011110000010011} OK
    {110100101010111101010010011100110000110100001010110100110001011} OK
    {0111110001111011011001110000101100111011010000000101111010000111} OK
    {01101000000101000000010010010100010101000110100011001010011011011} OK
    {110111111011010011011001001011000100010000100001001000000111110011} OK
    {0000111000100111101000000001111000011100000101010100001101111101111} OK
    {11100101011110110110101100100100110110110110000000000101000000000011} OK
    {111011000011111101100101001010010010101110001001100110111100101011101} OK
    {1001110011100111010010110011010111111001100110010011010100101000010010} OK
    {01011111001100011100000000011100000111010111001111100001100110001111110} OK
    {010010111000101000111100000000010011111110010110011110000000000000001100} OK
    {1101010011010110010100000100100110100100100110011100011010000001000001011} OK
    {10100101001110110001011010010101100100110100011011001000010110100001101010} OK
    {101010100011101100111000111001011011010111000101101011111011000001010111110} OK
    {1011011101011011000101101101000110011001001001110101010010001010111000101011} OK
    {01100101111100011110101000001010111101011011100101111000101110011011110011100} OK
    {111100111010011100010111101010110101110000100111011001001111001100001011111110} OK
    {0000010110001101001001110010011011010111100010100001111010100000100000101010010} OK
    {10010100010000110101000000101001011011001001000110110110110001000001001000011011} OK
    {011011101100001101001110111110000111010111010011001100100010011111110000101101000} OK
    {0011001100110110111111101010011111010001000001110001010000101110111100100010111101} OK
    {10001101001110001000001110110011111010010111100101011100111110010100010111100001010} OK
    {111100011111110011011001001111101111110001010100010000001101000000101001111110011000} OK
    {1001100110101000000110001000101010100101110100011100100010111111010101101001110000011} OK
    {11000111100001000001001010010011010101100100101100001100101110010100000000000111100000} OK
    {011011101010011001000000101101100011010110001000111010100001111000111001101011110111110} OK
    {1011100111101110001111011101111010011100111111111110011010010000111101100000110111110000} OK
    {11010010100011011010011111101011100101010100110100101001010011100011100001001000010001100} OK
    {101100101110110110010010010001000010101100101010000110000100101111110100010111010111010000} OK
    {1001100111111100000101011010100111101010000110010100100111011001010101111010100000000110011} OK
    {11001000001101011000100011101111000001110011000100010011011011110010110001111001000101000010} OK
    {010101110110011011001001111010100001101010110101001101010100110111011101001110111011111111001} OK
    {0000001100010100101010000011000000100110011001011111101110100111011110100011011101001011001111} OK
    {11101001010111000101001110011001010000000110010110011010100001000010011010010010010110110110100} OK
    {100001001010100100000100111100101100000111111010110010101101000110010110010110011111110010111010} OK
    {0110011101101011110011100101100110111110011110110001100101011000101110110001011110100000001010101} OK
    {11111011101101010010010000101110000111011011001010001000000111101110110001000101110100110101001100} OK
    {101001001001010101110010000100001000001101111111010000000110100111110001111010100100001001100100100} OK
    {1010011111100001100101101110111001110011110100000100100100110011101110001000010000100001011101001101} OK
    {10101011111010101101011101110010101111010001100011111000110011111011101110101110011011010111110011010} OK
    {101001011011011011111101011110110000010001000011001011111100011000001100111100001000101111101000110100} OK
    {1100001111000101010001010010000110011001111111011101100011111010100011110011011001001110010100111101010} OK
    {01110111101110010010110110011011100101001010011010110010000011100111111101010110110001000111101011001011} OK
    {111110001010000011111101001011100010111001001110001101001011100010111001011001111110001110111000010001010} OK
    {1000110001111101001001100010011101011011000000001010111001111001100001001000101111001011010000011100100110} OK
    {01101100101011110001001001101001110100111100111101000100010111101011000101101110101011010100011111110101111} OK
    {100011010110010100001100010011111100101010011010110101001010000100011100011110000110111101000011011110010111} OK
    {0001110100111110010010100101000111111101101110010011100110111101111001111111100101100000101110011011000001101} OK
    {10000101011100100101100111111000010100011100010101111000001101010011111010011011011000110011000100110100101000} OK
    {100110110011000000010000100011100010010101110000111010010101011000110101111101110011011101001011001101010001010} OK
    {1001010100011011000111111111111001011010000001110100011100001101000001000010101000111110110010100101101111111111} OK
    {00111000110111101110100111000110101111111101101100011111111110101010101001000000110000111101101111010011100011011} OK
    {111100000100010001011010111001111111010111001101000100010011010110100111011010111101001110010001001111100110110010} OK
    {1111110110110111110000001110010010100011000101001001111010001001111101111100000011000101001001001101000110000001100} OK
    {11110101001111001100101001010100101110100011000101110001101101101110111101010101111011010100000110100011111011010101} OK
    {100111000001000011100001011000001100100010101011110110001100010100001011111011000011100110011001101110011111101000101} OK
    {1110110110010100001000101001001110100000110010110011110001111111110011111010000010111101001000110010011111001111101000} OK
    {00000101100100000111110000100101010100101000011000111010110110111100111101111110110101100011101101011000000001001110111} OK
    {010111011011000010001010010100010110001001101101101101001011010001000010010000000111011100100110101011001000001011011000} OK
    {0011011110010110010111101101111100111110000010111101010001101111101101101001001000101101101001110000110000000110100010010} OK
    {00001001010011101011011010010000000011000110011100000101111000100101111110101111100100011110100101011101101111100011100101} OK
    {001011011110110000011010101000001001100100011001000100110100100111100101100010111101001010101100100100011010111010000101100} OK
    {1111110110100111101011110100111011000001001111111010100011110001100100010010110110111110111100001011101000000100100000100100} OK
    {01110000101110010101010110100001010010101010001111110100010111000011101000111010101111001011100111000011111011110011101011100} OK
    {001100001010111010111001111011011000100100110010110001010000001110000001000110010101101000111110010101001010101100010111100011} OK
    {1100011010110110001110101000110011110110010011010101110001010111110010000110011111110101111010110001010100110010000101001110011} OK