As I started to understand a little bit more about Roblox, I was wondering if there is any possible way to automate the testing. As a first step only on the Lua scripting, but ideally also simulating the game and interactions.
Is there any way of doing such a thing? Also if there are already best practices on doing testing on Roblox(this includes Lua scripting) I would like to know more about them.
For lua modules, I would recommend the library TestEZ. It was developed in-house by Roblox engineers to allow for behavior driven tests. It allows you to specify a location where test files exist and will gives you pretty detailed output as to how your tests did.
This example will run in RobloxStudio, but you can pair it with other libraries like Lemur for command-line and continuous integration workflows. Anyways, follow these steps :
rojo build --output TestEZ.rbxm .TestEZ.rbxm in that directory.TestEZ.rbxm file into the world. It will unpack the library into a ModuleScript with the same name.A common way to structure code is with your code classes in ModuleScripts and their tests right next to them. So let's say you have a simple utility class in a ModuleScript called MathUtil
local MathUtil = {}
function MathUtil.add(a, b)
assert(type(a) == "number")
assert(type(b) == "number")
return a + b
end
return MathUtil
To create tests for this file, create a ModuleScript next to it and call it MathUtil.spec. This naming convention is important, as it allows TestEZ to discover the tests.
return function()
local MathUtil = require(script.parent.MathUtil)
describe("add", function()
it("should verify input", function()
expect(function()
local result = MathUtil.add("1", 2)
end).to.throw()
end)
it("should properly add positive numbers", function()
local result = MathUtil.add(1, 2)
expect(result).to.equal(3)
end)
it("should properly add negative numbers", function()
local result = MathUtil.add(-1, -2)
expect(result).to.equal(-3)
end)
end)
end
For a full breakdown on writing tests with TestEZ, please take a look at the official documentation.
In this step, we need to tell TestEZ where to find our tests. So create a Script in ServerScriptService with this :
local TestEZ = require(game.ReplicatedStorage.TestEZ)
-- add any other root directory folders here that might have tests
local testLocations = {
game.ServerStorage,
}
local reporter = TestEZ.TextReporter
--local reporter = TestEZ.TextReporterQuiet -- use this one if you only want to see failing tests
TestEZ.TestBootstrap:run(testLocations, reporter)
Test results:
[+] ServerStorage
[+] MathUtil
[+] add
[+] should properly add negative numbers
[+] should properly add positive numbers
[+] should verify input
3 passed, 0 failed, 0 skipped - TextReporter:87
For automated tests, you can simply use TestEZ to script together interactions and verify that they happened. For example, you could write a test function that spawns an NPC, has it walk to a location, pick up a weapon, and tells them to fire a bullet at a target. You could write assertions and expectations that the NPC's character model has the gun in its model hierarchy, or that after a few seconds it arrives at the correct location, or that the target's health has changed.
The only tricky part is that the test must resolve synchronously, so you'll need to get clever with spawn and wait to kick of async logic while yielding the test thread.