So I have been quite looking forward to metaclasses. I then heard that it won't be in c++23, as they think we first need reflection and reification in the language before we should add metaclasses.
Looking over c++23 reflection, there appears to be reification capabilties. Are they sufficient to solve what metaclasses would do; ie, are metaclasses just syntactic sugar?
Using the current proposal, can we replicate someone writing a type like:
interface bob {
void eat_apple();
};
and generating a type like:
struct bob {
virtual void eat_apple() = 0;
virtual ~bob() = default;
};
To go further, taking something similar to
vtable bob {
void eat_apple();
~bob();
};
poly_value bob_value:bob {};
and being able to generate
// This part is optional, but here we are adding
// a ADL helper outside the class.
template<class T>
void eat_apple(T* t) {
t->eat_apple();
}
struct bob_vtable {
// for each method in the prototype, make
// a function pointer that also takes a void ptr:
void(*method_eat_apple)(void*) = 0;
// no method_ to guarantee lack of name collision with
// a prototype method called destroy:
void(*destroy)(void*) = 0;
template<class T>
static constexpr bob_vtable create() {
return {
[](void* pbob) {
eat_apple( static_cast<T*>(pbob) );
},
[](void* pbob) {
delete static_cast<T*>(pbob);
}
};
}
template<class T>
static bob_vtable const* get() {
static constexpr auto vtable = create<T>();
return &vtable;
}
};
struct bob_value {
// these should probably be private
bob_vtable const* vtable = 0;
void* pvoid = 0;
// type erase create the object
template<class T> requires (!std::is_base_of_v< bob_value, std::decay_t<T> >)
bob_value( T&& t ):
vtable( bob_vtable::get<std::decay_t<T>>() ),
pvoid( static_cast<void*>(new std::decay_t<T>(std::forward<T>(t))) )
{}
~bob_value() {
if (vtable) vtable->destroy(pvoid);
}
// expose the prototype's signature, dispatch to manual vtable
// (do this for each method in the prototype)
void eat_apple() {
vtable->method_eat_apple(pvoid);
}
// the prototype doesn't have copy/move, so delete it
bob_value& operator=(bob_value const&)=delete;
bob_value(bob_value const&)=delete;
};
Live example, both of which are examples of the kind of thing I was excited about metaclasses over.
I'm less worried about the syntax (being able to write a library and make creating the poly values or interfaces simply is useful, exact syntax is not) as much as I am concerned about it being capable of that.
Looking over c++23 reflection, there appears to be reification capabilties. Are they sufficient to solve what metaclasses would do; ie, are metaclasses just syntactic sugar?
Calling it C++23 reflection is... optimistic. But the answer is yes. To quote from P2237:
metaclasses are just syntactic sugar on top of the features described [earlier]
As the paper points out, the metaclass syntax:
template<typename T, typename U>
struct(regular) pair{
T first;
U second;
};
means just:
namespace __hidden {
template<typename T, typename U>
struct pair {
T first;
U second;
};
}
template <typename T, typename U>
struct pair {
T first;
U second;
consteval {
regular(reflexpr(pair), reflexpr(__hidden::pair<T, U>));
}
};
where regular
is some consteval
function that injects a bunch of code. But in order for that to work at all, we need to have a language facility that supports a consteval
function that injects a bunch of code. Metaclasses just provides a nice interface on top of that, but it's only a part of the kinds of things that hopefully we will be able to do with code injection.