Depending upon rendering an SVG either as a whole document or as a single element shows differences in rendering.
I created a simple SVG graphic using Inkscape and want to render it using Python. I decided librsvg was the way to go. This is my SVG, saved from Inkscape as "normal SVG" (without Inkscape-specific extensions).
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
width="23.105469mm"
height="23.10545mm"
viewBox="0 0 23.105469 23.10545"
version="1.1"
id="svg1380"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<defs
id="defs1377">
<radialGradient
xlink:href="#SphereBlueGlow"
id="radialGradient17266-1-5-3"
cx="206.91444"
cy="205.5472"
fx="206.91444"
fy="205.5472"
r="11.552734"
gradientTransform="translate(-188.33616,-3.103272)"
gradientUnits="userSpaceOnUse" />
<linearGradient
id="SphereBlueGlow">
<stop
style="stop-color:#ffffff;stop-opacity:1"
offset="0"
id="stop954-7" />
<stop
style="stop-color:#44ccff;stop-opacity:0"
offset="0.69538838"
id="stop956-4" />
<stop
style="stop-color:#000000;stop-opacity:0"
offset="1"
id="stop958-1" />
</linearGradient>
<radialGradient
xlink:href="#SphereSpecularReflection"
id="radialGradient868-5-1-3-3-5-3-5-8-5-2-9-0-9-3-9-2-0-2"
gradientUnits="userSpaceOnUse"
gradientTransform="matrix(0.11379011,0.15082671,-0.14646196,0.11049697,33.91806,171.06396)"
cx="60.713989"
cy="169.90594"
fx="60.713989"
fy="169.90594"
r="37.436264" />
<linearGradient
id="SphereSpecularReflection">
<stop
style="stop-color:#e6e6e6;stop-opacity:1"
offset="0"
id="stop944" />
<stop
style="stop-color:#8e8e8e;stop-opacity:0"
offset="0.37699515"
id="stop946" />
<stop
style="stop-color:#000000;stop-opacity:0.02313977"
offset="1"
id="stop948" />
</linearGradient>
</defs>
<g
id="layer1"
transform="translate(3.4848234,-128.62724)">
<g
id="zauberplatzPassiv"
transform="translate(-10.51038,-62.263795)">
<ellipse
style="mix-blend-mode:normal;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.155336;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.529412"
id="path833-3-7-9-8-0-7-1-4-0-2-1-9-9-7-6-44-5-9"
cx="18.578291"
cy="202.44376"
rx="11.552734"
ry="11.552725" />
<ellipse
style="mix-blend-mode:normal;fill:url(#radialGradient17266-1-5-3);fill-opacity:1;stroke:none;stroke-width:0.155336;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.529412"
id="path833-3-7-9-8-0-7-1-4-0-2-1-9-9-7-6-4-6-5-2"
cx="18.578291"
cy="202.44376"
rx="11.552734"
ry="11.552725" />
<ellipse
style="mix-blend-mode:hard-light;fill:url(#radialGradient868-5-1-3-3-5-3-5-8-5-2-9-0-9-3-9-2-0-2);fill-opacity:1;stroke:none;stroke-width:0.155336;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.529412"
id="path833-1-7-1-6-8-3-7-2-0-6-1-8-0-8-4-0-9-0"
cx="18.578291"
cy="202.44376"
rx="11.552734"
ry="11.552725" />
</g>
</g>
</svg>
My Python code for rendering (hopefully it survives the reduction for this question):
import gi
gi.require_version('Rsvg', '2.0')
from gi.repository import Rsvg
import cairo
def render_image(svg):
ratio = svg.props.em / svg.props.dpi_x
svg.set_dpi(160 / ratio)
dim = svg.get_dimensions()
# create the cairo context
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, dim.width, dim.height)
context = cairo.Context(surface)
svg.render_cairo(context)
surface.write_to_png('sphere_used.image.png')
def render_elements (svg):
rect = Rsvg.Rectangle()
rect.x = 0
rect.y = 0
rect.width = 160
rect.height = 160
# create the cairo context
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(rect.width), int(rect.height))
context = cairo.Context(surface)
svg.render_element(context, '#zauberplatzPassiv', rect)
surface.write_to_png('sphere_used.element.png')
if __name__ == '__main__':
# use rsvg to render the cairo context
svg = Rsvg.Handle().new_from_file(INPUTFILE)
render_image(svg)
render_elements(svg)
The output of render_image(svg)
seems identical to what I did in Inkscape:
In contrast, the output of render_element(svg)
misses the specular reflection:
Obviously, librsvg supports all the SVG features used and is capable of correctly displaying the image. But when selecting a single element, there's something going wrong. Is there anything I could do on the SVG or Python side to have them both look identical?
I could imagine that the order of applying the different SVG translations is different in either case, resulting in the reflection being rendered off-screen. But I do not know SVG good enough.
The culprit is mix-blend-mode:hard-light;
.
I cleaned up the SVG, reset all the translations, but the highlight kept missing. Only after setting the mix-blend-mode
from hard-light
to normal
it reappeared.
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
width="160px"
height="160px"
viewBox="0 0 160 160"
version="1.1"
id="svg1380"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<defs
id="defs1377">
<radialGradient
xlink:href="#SphereBlueGlow"
id="circular_glow"
cx="80"
cy="80"
fx="80"
fy="80"
r="80"
gradientUnits="userSpaceOnUse" />
<linearGradient
id="SphereBlueGlow">
<stop
style="stop-color:#ffffff;stop-opacity:1"
offset="0"
id="stop954-7" />
<stop
style="stop-color:#44ccff;stop-opacity:0"
offset="0.69538838"
id="stop956-4" />
<stop
style="stop-color:#000000;stop-opacity:0"
offset="1"
id="stop958-1" />
</linearGradient>
<radialGradient
xlink:href="#SphereSpecularReflection"
id="circular_specular_reflection"
gradientUnits="userSpaceOnUse"
gradientTransform="matrix(0.65,0,0,0.65,10,5)"
cx="80"
cy="80"
fx="80"
fy="80"
r="80" />
<linearGradient
id="SphereSpecularReflection">
<stop
style="stop-color:#e6e6e6;stop-opacity:1"
offset="0"
id="stop000" />
<stop
style="stop-color:#e6e6e6;stop-opacity:1"
offset="0.05"
id="stop040" />
<stop
style="stop-color:#e6e6e6;stop-opacity:0.5"
offset="0.14"
id="stop060" />
<stop
style="stop-color:#e6e6e6;stop-opacity:0.1"
offset="0.2"
id="stop080" />
<stop
style="stop-color:#e6e6e6;stop-opacity:0"
offset="0.3"
id="stop020" />
<stop
style="stop-color:#e6e6e6;stop-opacity:0"
offset="1"
id="stop100" />
</linearGradient>
</defs>
<g
id="layer1">
<g
id="zauberplatzPassiv">
<ellipse
style="mix-blend-mode:normal;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.155336;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.529412"
id="black-ellipse"
cx="80"
cy="80"
rx="80"
ry="80" />
<ellipse
style="mix-blend-mode:normal;fill:url(#circular_glow);fill-opacity:1;stroke:none;stroke-width:0.155336;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.529412"
id="glow-ellipse"
cx="80"
cy="80"
rx="80"
ry="80" />
<ellipse
style="mix-blend-mode:normal;fill:url(#circular_specular_reflection);fill-opacity:1;stroke:none;stroke-width:0.155336;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.529412"
id="highlight-ellipse"
cx="80"
cy="80"
rx="80"
ry="80" />
</g>
</g>
</svg>
I had to edit the gradient to make it fit better into this blend mode, but the result looks good enough for me:
I am still curious what's so special about hard-light
, so if any librsvg experts come along they can maybe shed some light on it.