I'm using Flurry Analytics in my Unity game and I want to use Flurry UserProperties.
My question is about the difference between the functionality of UserProperties.Add
and UserProperties.Set
methods in FlurrySDK.
In the documents there is following description :
Set : Sets and replaces (if any exist) the value(s) for the property.
Add : Adds a User Property value(s). Adding values already included in the state has no effect and does not error.
Can I just use Flurry.UserProperties.Add
whenever I need to set/add an UserProperty for a user and ignore Flurry.UserProperties.Set
?
or I need to first define every property with Flurry.UserProperties.Add
to be added in Flurry's panel and then use Flurry.UserProperties.Set
to set them for a specific user?
Add adds to existing values, while Set removes existing values and then adds the new one