The Javascript onmouseup
event is not triggered if the mouse button is released outside the element on which onmousedown
has been triggered.
This causes a drag&drop bug in JQuery UI: A JQuery draggable element does not stop dragging when mouse button is released outside of its container (because the element will stop moving when reaching it's parent boundaries). Steps to reproduce:
I see that behavior in latest Chrome and IE.
Is there any work-around?
I know that we could stop dragging the container on mouseout
or mouseleave
, but I would like to keep dragging, even if I am outside the parent container, much like in google maps (no matter, where you release the mouse, it always stops dragging the map).
You can have your mousedown element "capture" the pointer. Then it would always receive the mouseup event. In React this could look like this:
const onPointerDownDiv1 = (event: React.PointerEvent) => {
(event.target as HTMLDivElement).setPointerCapture(event.pointerId);
// Do something ...
};
const onPointerUpDiv1 = (event: React.PointerEvent) => {
(event.target as HTMLDivElement).releasePointerCapture(event.pointerId);
// Do something ...
};
<div
ref={div1}
id="div1"
className="absolute top-[200px] left-[390px] h-8 w-8 bg-red-300"
onPointerDown={onPointerDownDiv1}
onPointerUp={onPointerUpDiv1}
/>
And here is an implementation using "plain vanilla" html + javascript:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
</head>
<body>
<div
id="div1"
style="
position: absolute;
left: 50px;
top: 50px;
width: 20px;
height: 20px;
background-color: red;
"
></div>
</body>
<script>
let isDragging = false;
let offsetX = 0;
let offsetY = 0;
let divElement = document.getElementById("div1");
divElement.addEventListener("pointerdown", onPointerDown);
divElement.addEventListener("pointermove", onPointerMove);
divElement.addEventListener("pointerup", onPointerUp);
function onPointerDown(event) {
divElement.setPointerCapture(event.pointerId);
offsetX = event.clientX - divElement.offsetLeft;
offsetY = event.clientY - divElement.offsetTop;
isDragging = true;
}
function onPointerMove(event) {
if (isDragging) {
divElement.style.left = (event.clientX - offsetX).toString() + "px";
divElement.style.top = (event.clientY - offsetY).toString() + "px";
}
}
function onPointerUp(event) {
divElement.releasePointerCapture(event.pointerId);
isDragging = false;
}
</script>
</html>