VGint num_config;
EGLint value;
EGLBoolean ret;
m_BackLayerBuffer = vgCreateImage(SGA_DIS_FMT_RGB565, LCD_WIDTH, LCD_HEIGHT, VG_IMAGE_QUALITY_NONANTIALIASED);
vgClearImage(m_BackLayerBuffer, 0, 0, LCD_WIDTH, LCD_HEIGHT);
m_Context = eglGetCurrentContext();
m_Display = eglGetCurrentDisplay();
eglGetConfigs(m_Display, NULL, NULL, &num_config);
m_DrawSurface = eglGetCurrentSurface(EGL_DRAW);
ret = eglChooseConfig(m_Display, attribute_list, &m_Config, 1, &num_config);
m_OffScreenContext = eglCreateContext(m_Display, m_Config, EGL_NO_CONTEXT, NULL);
m_ImageSurface = eglCreatePbufferFromClientBuffer(m_Display, EGL_OPENVG_IMAGE, (EGLClientBuffer)m_BackLayerBuffer, m_Config, NULL);
value = eglGetError();
ret = eglMakeCurrent(m_Display, m_ImageSurface, m_ImageSurface, m_OffScreenContext);
m_ImageSurface always 0, and the error is EGL_BAD_ACCESS. the config is error?
I know that, this hardware can not supoort muti context. After I delete
m_OffScreenContext = eglCreateContext(m_Display, m_Config, EGL_NO_CONTEXT, NULL);
the return value is EGL_SUCCESS