So I have this small class called StoryTrigger:
namespace VisualNovelScripting
{
[System.Serializable]
public class StoryTrigger
{
[SerializeField] public string triggerName;
public bool value;
public StoryTrigger(string name, bool value = false)
{
this.triggerName = name;
this.value = value;
}
}
}
And I want to make a ScriptableObject with a list of StoryTrigger objects that could add, remove and edit elements right on the unity inspector.
I assumed that if the StoryTrigger had the [System.Serializable]
modified it should work. And It kind of works but looks like this on the inspector:
I want to know if there's something I am doing wrong or something I could do better so it doesn't look this weird on the inspector or if this is an issue on the unity editor.
I saw that when I add only 1 element to the StoryTriggers list it does look weird on the inspector like shown in the question.
But when I add multiple elements it stops looking weird. So I can work with it.
I assume this is a bug on the Unity Editor since the condition to the weird behavior is on the amount of elements on the list.
EDIT:
Soon after that, I realized that no matter how many elements I add to the list, the first one will always look weird when expanded (like shown in the question). Still, it is not something impossible to work with. I already sent a bug report to unity.