I made small models in FreeCAD and Rhinoceros 3D (cm to m), when I import them to Mujoco, they are giants with giant masses, and I have to multiply gravity by 100 (and probably other options) to make them act normal. Is there a better way of doing this?
The <mesh>
tag has a scale
attribute that you can use to scale your mesh size, e.g. scale="0.01 0.01 0.01"
.
Alternatively, the default gravity value is expressed in meters per second^2, so if you can configure your CAD software to output vertex coordinates in meters you should get the right size.