c++vectoriteratorcudathrust

CUDA thrust iterator: how to use iterator to implement efficient fill and copy on device_vectors?


My project contains many fill, copy and other basic operations. However, I'm new to CUDA programming, my current implementation just uses a for loop to operate on device_vector which is far less efficient than using iterators.

My question is: how to use iterators (e.g., counting/permutation_iterator, etc.) to implement the below functions?

  1. fill, sequence and transform values from a specified index in batch.

    A toy example:

    len1 = 3, len2 = 5;
    vecA.size() = (len1 + 2) * len2;
    vecB.size() = len2;
    // {} are just to help show the difference
    
    // fill vecA in batch (len1) from index 1 using each value of vecB, vecA` is original vector
    vecB = [    1,               5,               2,               4,               2         ]
    vecA`= [1, {1, 1, 1}, 1, 1, {1, 1, 1}, 1, 1, {1, 1, 1}, 1, 1, {1, 1, 1}, 1, 1, {1, 1, 1}, 1]
    vecA = [1, {1, 1, 1}, 1, 1, {5, 5, 5}, 1, 1, {2, 2, 2}, 1, 1, {4, 4, 4}, 1, 1, {2, 2, 2}, 1]
    
    // multiply values in vecA with 2 in batch (len1) from index 1, vecC` is original vector
    vecC.size() = (len1 + 2) * len2;
    vecC`= [1, {1, 1, 1}, 1, 1, {2, 2, 2}, 1, 1, {3, 3, 3}, 1, 1, {4, 4, 4}, 1, 1,  {5,  5,  5}, 1]
    vecC = [1, {2, 2, 2}, 1, 1, {4, 4, 4}, 1, 1, {6, 6, 6}, 1, 1, {8, 8, 8}, 1, 1, {10, 10, 10}, 1]
    
    // sequence vecD(len1 * len2) in batch (len1)
    vecD = [0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2]
    

    The following code uses a for loop, I guess it's far less efficient than it could be:

    size_t len1 = 3, len2 = 5;
    thrust::device_vector<int> vecA((len1 +2) * len2);
    thrust::device_vector<int> vecC((len1 +2) * len2);
    
    thrust::device_vector<int> vecB(len2);
    
    int offset_sta = 0;
    int offset_end = 0;
    
    for (size_t i = 0; i < len2; i++)
    {
       offset1 = i * (len1 + 2) + 1; // +1 means from specified index 1 in each batch
    
       thrust::fill_n(vecA.begin() + offset1, len1, vecB.begin()[i]);
    
       thrust::transform(vecC.begin() + offset1, vecC.begin() + offset1 + len1, vecC.begin() + offset1, scalar_mult_functor<int>(2));
    }
    
    // sequence
    thrust::device_vector<int> vecD(len1 * len2);
    for (size_t i = 0; i < len2; i++)
    {
       offset1 = i * len1;
       offset2 = (i + 1) * len1;
       thrust::sequence(vecD.begin() + offset1, vecD.begin() + offset2);
    }
    
  2. copy sub-vector to another vector in batch.

    A toy example:

    len1 = 2, len2 = 4, len3 = 5;
    // copy values of vecA(len1 * len3) in batch (len1) to vecB(len2 * len3)
    vecA = [1, 2,       3, 4,       5, 6,       7, 8,       9, 10       ]
    vecB = [1, 2, 1, 2, 3, 4, 3, 4, 5, 6, 5, 6, 7, 8, 7, 8, 9, 10, 9, 10]
    

    To implement this, I simply use two for loops to copy values, but obviously that is inefficient.

  3. reduce_sum the values of a vector in batch (len1) (not one value by one value).

    A toy example:

    len1 = 4, len2 = 3;
    vecA.size() = len1 * len2;
    vecB.size() = len1
    vecA = [1, 2, 3, 4, 1, 1, 1, 1, 2, 2, 2, 2]
    vecB = {1, 2, 3, 4} + {1, 1, 1, 1} + {2, 2, 2, 2} = [4, 5, 6, 7]
    

    The above operations are more like that performed on 2D vectors using STL vectors on CPU. I checked some tutorials and tried to implement them with iterators, but get the wrong results.

  4. But I have another question: Doing reduce sum for the batch in vecB (see the below detailed example), it's like adding a new for loop in this operation (double for loop).

    Which method is better? how should we modify the iterator code?

    Modified based on previous toy example:

    len1 = 4, len2 = 3; len3 = 2;
    vecA.size() = len1 * len2 * len3;
    vecB.size() = len1 * len3;
    vecA = [1, 2, 3, 4, 1, 1, 1, 1, 2, 2, 2, 2,          3, 2, 1, 0, 1, 1, 1, 1, 2, 2, 2, 2]
    vecB = [{1, 2, 3, 4} + {1, 1, 1, 1} + {2, 2, 2, 2},  {3, 2, 1, 0} + {1, 1, 1, 1} + {2, 2, 2, 2}] 
         = [4, 5, 6, 7,   6, 5, 4, 3]
    

    Different from the previous example, in this case, we do two reduce sum in vecB in the batch len3 = 2.


1st Update

Updated Comparison between Simple for loop and Thrust iterators

I compared the performance gaps between my simple for loop and the method (below) provided by @paleonix .

This comparison may help beginners understand the difference or make a choice when faced with the same needs.

This test is conducted on a server with Tesla V100 GPUs (we aim to explore the gaps, so the machine is not important).

Note:

  1. For the data size, I just set a rough baseline since each size is different in tests. More importantly, I should have tested different sizes (i.e., different len1, len2, etc..) (too many combinations...). I will do it later if I have time.
  2. I didn't test many times to get average results.
  3. For the comparison between fancy iterators and for_each_n, it may need a larger data size to compare them.

Here is a rough comparison: Comparison

From this comparison, we can see:

  1. The "simple for loop"-method is unsurprisingly slower than Thrust iterators. Particularly, its performance drops significantly when the data size becomes larger.
  2. In Reduce, for_each_n is slower than reduce_by_key_batch.

2nd Update

Updated Comparison between reduce using different iterators when len1 is large while len2 is small

Recall that @paleonix mention the result is different:

For the special case that len1 is very big (enough parallelism for a modern GPU) which probably means that len2 is rather small, one could instead go with another for_each based, kernel-like solution that just sums up values in parallel and which does coalesced accesses:

I did some experiments and the result of the rough comparison is shown in the table: Comparison between different sizes of len1 and len1.

The results demonstrated @paleonix's comments.


3rd Update

Updated Comparison between reduce sum using iterators and for_each, when len1 * len3 is large

In this case, reduce sum is performed in batch (i.e., len3) in vecB.

enter image description here

enter image description here


Solution

  • All statements about performance in this answer are assuming data sizes big enough to fully make use of a modern GPU and Thrust using the default CUDA device backend/system (vs OMP or TBB).

    Batched Fill and Transform with Padding

    For your examples where the batches are padded by 1s, one could just use fancy iterators with thrust::transform, but this is probably a bad idea due to alignment issues and code complexity. Instead one can use thrust::transform_if where the "stencil" is given by a simple counting iterator and all the logic is put into the predicate functor. To get a batched fill, one then still needs another, more complicated fancy iterator to read from the input vector (vecB).

    const auto batched_indices_it =
        thrust::make_transform_iterator(
            thrust::make_counting_iterator(0),
            [len1_padded]
            __host__ __device__ (int idx) {
                return (idx - 1) / len1_padded; // corresponds to i
            });
    const auto batched_fill_it = 
        thrust::make_permutation_iterator(
            vecB.cbegin(),
            batched_indices_it);
    
    const auto is_valid =
        [len1, len1_padded]
        __host__ __device__ (int idx) {
            return (idx != 0) && ((idx - 1) % len1_padded < len1);
        };
    
    // copy_if doesn't work here as it "compactifies" the output
    // so use transform_if with identity operation
    thrust::transform_if(
        batched_fill_it, batched_fill_it + vecA.size(),
        thrust::make_counting_iterator(0),
        vecA.begin(),
        thrust::identity<int>{},
        is_valid);
    
    thrust::transform_if(
        vecC.cbegin(), vecC.cend(),
        thrust::make_counting_iterator(0),
        vecC.begin(),
        scalar_mult_functor<int>{2},
        is_valid);
    

    Alternatively one might just use a thrust::for_each without any complicated fancy iterators, which might be easier to read/understand and should be comparable/the same in performance for these trivially parallel operations (due to the kernel fusion achieved in the sample code below, it could be faster than the two transforms):

    const auto A_ptr = vecA.data();
    const auto B_ptr = vecB.data();
    const auto C_ptr = vecC.data();
    const auto op = scalar_mult_functor<int>(2);
    
    thrust::for_each_n(
        thrust::make_counting_iterator(0), vecA.size(),
        [len1, len1_padded, A_ptr, B_ptr, C_ptr, op]
        __host__ __device__ (int idx) {
            if ((idx != 0) && ((idx - 1) % len1_padded < len1)) {
                A_ptr[idx] = B_ptr[(idx - 1) / len1_padded];
                C_ptr[idx] = op(C_ptr[idx]);
            }
        });
    

    Batched Sequence-/Iota-/Counting-Iterator

    The batched sequence is relatively straightforward to implement as fancy iterator which should not even be copied to memory, but instead just used inside the next operation needing it as input (kernel fusion):

    const auto batched_sequence_it = 
        thrust::make_transform_iterator(
            thrust::make_counting_iterator(0),
            [len1] __device__ (const int idx) { return idx % len1; });
    

    Batched Repeated Copy

    The batched repetition is a bit more complicated but has the same basic form as the fancy iterator used for the batched fill:

    const auto batched_transpose_idx_it =
        thrust::make_transform_iterator(
            thrust::make_counting_iterator(0),
            [len1, len2] __host__ __device__ (const int idx) {
                const int batch_id = idx / len2;
                const int batch_el = idx % len1;
                return batch_id * len1 + batch_el;
            });
    const auto batched_A_transpose_it = 
        thrust::make_permutation_iterator(
            vecA.cbegin(),
            batched_transpose_idx_it);
    

    It is also ready to just be lazily evaluated inside some upcoming operation.

    Batch Reduction

    This one is the hardest one, at least in terms of getting good performance. The following implementation using thrust::reduce_by_key is generally applicable but probably not very fast due to the permutation iterator messing up coalescing which is very important for performance in bandwidth-bound kernels.

    const auto transpose_idx_it =
        thrust::make_transform_iterator(
            thrust::make_counting_iterator(0),
            [len1, len2] __host__ __device__ (int idx) { // "transpose"
                const int batch_id = idx / len2;
                const int batch_el = idx % len2;
                return batch_el * len1 + batch_id;
            });
    const auto A_transpose_it =
        thrust::make_permutation_iterator(
            vecA.cbegin(),
            transpose_idx_it);
    
    thrust::reduce_by_key(
        thrust::make_counting_iterator(0),
        thrust::make_counting_iterator(len1 * len2),
        A_transpose_it,
        thrust::make_discard_iterator(),
        vecB.begin(),
        [len2] __host__ __device__ (int idx, int idy) {
            return idx / len2 == idy / len2;
        });
    

    The A_transpose_it iterator permutes the elements in vecA such that elements that should be summed appear to be next to each other to the reduction algorithm using it. Therefore the predicate functor/lambda comparing "keys" (counting iterator) looks just like that were the case.

    I don't think that a general, performant reduction for this problem is achievable with the current algorithms in Thrust. You might have more luck with libraries that are actually written to accommodate multi-dimensional data like MatX (C++ API) or cuTENSOR (C API).

    For the special case that len1 is very big (enough parallelism for a modern GPU) which probably means that len2 is rather small, one could instead go with another for_each based, kernel-like solution that just sums up values in parallel and which does coalesced accesses:

    const auto A_ptr = vecA.data();
    const auto B_ptr = vecB.data();
    
    thrust::for_each_n(
        thrust::make_counting_iterator(0), len1,
        [len1, len2, A_ptr, B_ptr]
        __host__ __device__ (int idx) {
            int sum = 0;
            // "grid-stride loop"
            for (int i = idx; i < len1 * len2; i += len1) {
                sum += A_ptr[i];
            }
            B_ptr[idx] = sum;
        });
    

    Update: Batched Batch-Reduction

    Seeing OP's benchmark results, which are even more clear than expected by me (10,000 is not particularly big in the GPU world) I would use the same coalescing for_each strategy as for the previous reduction. In this case the assumption is that len1 * len3 is very big, but ideally len1 is also a multiple of 32 for coalescing. Even if that is not the case, it might still be much better than a segmented reduction (reduce_by_key) due to general complexity/overhead.

    const auto A_ptr = vecA.data();
    const auto B_ptr = vecB.data();
    
    thrust::for_each_n(
        thrust::make_counting_iterator(0), len1 * len3,
        [len1, len2, A_ptr, B_ptr]
        __host__ __device__ (int idx) {
            const int outer_batch_id = idx / len1;
            const int batch_el = idx % len1;
            const int begin = outer_batch_id * len1 * len2 + batch_el;
            const int end = begin + len1 * len2;
            int sum = 0;
            for (int i = begin; i < end; i += len1) {
                sum += A_ptr[i];
            }
            B_ptr[idx] = sum;
        });
    

    For completeness I have also added a general version using reduce_by_key in the full code below.

    Full Source Code

    Compiled with nvcc -extended-lambda -std=c++17 (with CUDA 12 I needed -rdc=True for some reason).

    #include <cassert>
    
    #include <iostream>
    #include <iterator>
    
    #include <thrust/device_vector.h>
    #include <thrust/host_vector.h>
    
    #include <thrust/functional.h>
    #include <thrust/copy.h>
    #include <thrust/transform.h>
    #include <thrust/fill.h>
    #include <thrust/sequence.h>
    #include <thrust/reduce.h>
    
    #include <thrust/iterator/permutation_iterator.h>
    #include <thrust/iterator/counting_iterator.h>
    #include <thrust/iterator/transform_iterator.h>
    #include <thrust/iterator/discard_iterator.h>
    
    template <typename T>
    class scalar_mult_functor {
        T scalar_;
        public:
        scalar_mult_functor(T scalar) : scalar_{scalar} {}
        __host__ __device__ T operator()(T in) const {
            return scalar_ * in;
        }
    };
    
    void part1() {
        const int len1 = 3, len2 = 5;
        const int len1_padded = len1 + 2;
        thrust::device_vector<int> vecA(len1_padded * len2, 1);
        thrust::device_vector<int> vecB(
            thrust::make_counting_iterator(2),
            thrust::make_counting_iterator(len2 + 2));
    
        thrust::device_vector<int> vecC(len1_padded * len2, 1);
    
        // not sure if compiler is able to merge "/" and "%" from
        // different functors
        const auto batched_indices_it =
            thrust::make_transform_iterator(
                thrust::make_counting_iterator(0),
                [len1_padded]
                __host__ __device__ (int idx) {
                    return (idx - 1) / len1_padded; // corresponds to i
                });
        const auto batched_fill_it = 
            thrust::make_permutation_iterator(
                vecB.cbegin(),
                batched_indices_it);
    
        const auto is_valid =
            [len1, len1_padded]
            __host__ __device__ (int idx) {
                return (idx != 0) && ((idx - 1) % len1_padded < len1);
            };
        
        // copy_if doesn't work here as it "compactifies" the output
        // so use transform_if with identity operation
        thrust::transform_if(
            batched_fill_it, batched_fill_it + vecA.size(),
            thrust::make_counting_iterator(0),
            vecA.begin(),
            thrust::identity<int>{},
            is_valid);
    
        thrust::transform_if(
            vecC.cbegin(), vecC.cend(),
            thrust::make_counting_iterator(0),
            vecC.begin(),
            scalar_mult_functor<int>{2},
            is_valid);
    
    #if 0
    
        // can't use device_vector in device code
        const auto A_ptr = vecA.data();
        const auto B_ptr = vecB.data();
        const auto C_ptr = vecC.data();
        const auto op = scalar_mult_functor<int>(2);
        // probably the easiest to read, no fancy iterators
        // fused both fill and transform
        thrust::for_each_n(
            thrust::make_counting_iterator(0), vecA.size(),
            [len1, len1_padded, A_ptr, B_ptr, C_ptr, op]
            __host__ __device__ (int idx) {
                if ((idx != 0) && ((idx - 1) % len1_padded < len1)) {
                    A_ptr[idx] = B_ptr[(idx - 1) / len1_padded];
                    C_ptr[idx] = op(C_ptr[idx]);
                }
            });
    
    #endif
    
        // sequence
        thrust::device_vector<int> vecD(len1 * len2);
    
        auto batched_sequence_it = 
            thrust::make_transform_iterator(
                thrust::make_counting_iterator(0),
                [len1] __host__ __device__ (const int idx) { return idx % len1; });
        // I wouldn't acually do this copy in real code, as you could just use 
        // batched_sequence_in in following operations instead of writing
        // the values to memory (and reading it again later)
        thrust::copy_n(batched_sequence_it, vecD.size(), vecD.begin());
    
        // device2host transfer and printing
        thrust::host_vector<int> hA(vecA);
        thrust::host_vector<int> hC(vecC);
        thrust::host_vector<int> hD(vecD);
        auto out = std::ostream_iterator<int>(std::cout, ", ");
        thrust::copy(hA.cbegin(), hA.cend(), out); std::cout << '\n';
        thrust::copy(hC.cbegin(), hC.cend(), out); std::cout << '\n';
        thrust::copy(hD.cbegin(), hD.cend(), out); std::cout << '\n';
    }
    
    void part2() {
        const int len1 = 2, len2 = 4, len3 = 5;
        thrust::device_vector<int> vecA(
            thrust::make_counting_iterator(1),
            thrust::make_counting_iterator(1 + len1 * len3));
    
        const auto batched_transpose_idx_it =
            thrust::make_transform_iterator(
                thrust::make_counting_iterator(0),
                [len1, len2] __host__ __device__ (const int idx) {
                    const int batch_id = idx / len2;
                    const int batch_el = idx % len1;
                    return batch_id * len1 + batch_el;
                });
        const auto batched_A_transpose_it = 
            thrust::make_permutation_iterator(
                vecA.cbegin(),
                batched_transpose_idx_it);
        // Again, if used only once, one might not want to write this to
        // memory at all, but if one does, one can avoid the unnecessary
        // initialization of vecB to 0, by passing the fancy iterator to
        // the constructor
        thrust::device_vector<int> vecB(
            batched_A_transpose_it,
            batched_A_transpose_it + len2 * len3);
    
        // device2host transfer and printing
        thrust::host_vector<int> hB(vecB);
        auto out = std::ostream_iterator<int>(std::cout, ", ");
        thrust::copy(hB.cbegin(), hB.cend(), out); std::cout << '\n';
    }
    
    void part3() {
        constexpr int A[] = {1, 2, 3, 4, 1, 1, 1, 1, 2, 2, 2, 2};
        thrust::host_vector<int> hA(A, A + sizeof(A) / sizeof(A[0]));
        const int len1 = 4, len2 = 3;
        assert(hA.size() == len1 * len2);
    
        thrust::device_vector<int> vecA(hA);
        thrust::device_vector<int> vecB(len1);
    
        // Due to this permutation iterator accesses to A are not aligned
        // which is bad for performance, but there is not much we can do
        // about that when len1 isn't big other than using a different
        // data layout from the start
        const auto transpose_idx_it =
            thrust::make_transform_iterator(
                thrust::make_counting_iterator(0),
                [len1, len2] __host__ __device__ (int idx) { // "transpose"
                    const int batch_id = idx / len2;
                    const int batch_el = idx % len2;
                    return batch_el * len1 + batch_id;
                });
        const auto A_transpose_it =
            thrust::make_permutation_iterator(
                vecA.cbegin(),
                transpose_idx_it);
    
        thrust::reduce_by_key(
            thrust::make_counting_iterator(0),
            thrust::make_counting_iterator(len1 * len2),
            A_transpose_it,
            thrust::make_discard_iterator(),
            vecB.begin(),
            [len2] __host__ __device__ (int idx, int idy) {
                return idx / len2 == idy / len2;
            });
            
    #if 0
    
        const auto A_ptr = vecA.data();
        const auto B_ptr = vecB.data();
        // This sequential summation actually coalesces well
        // But only efficient for very big len1
        thrust::for_each_n(
            thrust::make_counting_iterator(0), len1,
            [len1, len2, A_ptr, B_ptr]
            __host__ __device__ (int idx) {
                int sum = 0;
                // "grid-stride loop"
                for (int i = idx; i < len1 * len2; i += len1) {
                    sum += A_ptr[i];
                }
                B_ptr[idx] = sum;
            });
    
    #endif
    
        // device2host transfer and printing
        thrust::host_vector<int> hB(vecB);
        auto out = std::ostream_iterator<int>(std::cout, ", ");
        thrust::copy(hB.cbegin(), hB.cend(), out); std::cout << '\n';
    }
    
    void part4() {
        constexpr int A[] = {1, 2, 3, 4, 1, 1, 1, 1, 2, 2, 2, 2,
                             3, 2, 1, 0, 1, 1, 1, 1, 2, 2, 2, 2};
        thrust::host_vector<int> hA(A, A + sizeof(A) / sizeof(A[0]));
        const int len1 = 4, len2 = 3, len3 = 2;
        assert(hA.size() == len1 * len2 * len3);
    
        thrust::device_vector<int> vecA(hA);
        thrust::device_vector<int> vecB(len1 * len3);
    
    #if 0
        // Due to this permutation iterator accesses to A are not aligned
        // which is bad for performance, but there is not much we can do
        // about that when len1 isn't big other than using a different
        // data layout from the start
        const auto transpose_idx_it =
            thrust::make_transform_iterator(
                thrust::make_counting_iterator(0),
                [len1, len2] __host__ __device__ (int idx) { // "transpose"
                    const int inner_len = len1 * len2;
                    const int outer_batch_id = idx / inner_len;
                    const int inner_idx = idx % inner_len;
                    const int inner_batch_id = inner_idx / len2;
                    const int batch_el = inner_idx % len2;
                    return (outer_batch_id * len2 + batch_el) * len1 + inner_batch_id;
                });
        const auto A_transpose_it =
            thrust::make_permutation_iterator(
                vecA.cbegin(),
                transpose_idx_it);
    
        thrust::reduce_by_key(
            thrust::make_counting_iterator(0),
            thrust::make_counting_iterator(len1 * len2 * len3),
            A_transpose_it,
            thrust::make_discard_iterator(),
            vecB.begin(),
            [len2] __host__ __device__ (int idx, int idy) {
                return idx / len2 == idy / len2;
            });
    
    #endif
    
        const auto A_ptr = vecA.data();
        const auto B_ptr = vecB.data();
        // This sequential summation actually coalesces well, if len1 is a
        // multiple of 32 (warp size)
        // But only efficient for very big len1 * len3
        thrust::for_each_n(
            thrust::make_counting_iterator(0), len1 * len3,
            [len1, len2, A_ptr, B_ptr]
            __host__ __device__ (int idx) {
                const int outer_batch_id = idx / len1;
                const int batch_el = idx % len1;
                const int begin = outer_batch_id * len1 * len2 + batch_el;
                const int end = begin + len1 * len2;
                int sum = 0;
                for (int i = begin; i < end; i += len1) {
                    sum += A_ptr[i];
                }
                B_ptr[idx] = sum;
            });
    
        // device2host transfer and printing
        thrust::host_vector<int> hB(vecB);
        auto out = std::ostream_iterator<int>(std::cout, ", ");
        thrust::copy(hB.cbegin(), hB.cend(), out); std::cout << '\n';
    }
    
    int main() {
        part1();
        part2();
        part3();
        part4();
    }