I'm using Flex 4.0, with the Halo theme, and a custom component that I have the source of. I want to call the component with a parameter to hide or show some items. The parameter is dynamic, meaning it is set in a method after the mxml has loaded.
Snippet:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="absolute"
xmlns:ns1="de.aggro.components.*"
width="100%"
height="100%"
initialize="init();"
>
<mx:Script>
<![CDATA[
[Bindable]
public var allowwindowmanipulation:Boolean = true;
internal function init():void {
allowwindowmanipulation = false;
}
]]>
</mx:Script>
<mx:states>
<mx:State name="st">
...
<ns1:CollapsableTitleWindow width="956" height="395" x="294" y="484" id="wnd" title="title" allowClose="{allowwindowmanipulation}">
</mx:State>
</mx:states>
</mx:Application>
CollapsableTitleWindow code (snippet):
public class CollapsableTitleWindow extends Panel implements ICTWindow {
public var allowClose:Boolean = true;
function CollapsableTitleWindow(){
super();
addEventListener(FlexEvent.CREATION_COMPLETE, initializeHandler);
}
protected override function createChildren():void{
super.createChildren();
//Create the Buttons
closeButton = new Sprite();
if(allowClose==true){
titleBar.addChild(closeButton);
drawCloseButton(true);
}
}
}
Now, when I run this code, the value given to the constructor of CollapsableTitleWindow
is true
for the allowClose
variable. So when createChildren()
is called, the button is drawn.
How can I change the behaviour? I don't mind if the button first gets drawn then later gets removed, if need be, but I don't know how I do this binding of parameter values.
When I for instance change the title
property to {allowClose}
, the boolean value of false
gets shown, even though probably a true
is passed at first.
Note: edited to reflect feedback
Since you're using Flex 4, you should probably do this with a skin and States within the skin. But if you want to do it through code, try something like this:
protected var _allowClose:Boolean=true;
protected var _allowCloseChanged::Boolean=true;
protected var _closeButton:Sprite = new Sprite();
public function get allowClose():Boolean {
return _allowClose;
}
public function set allowClose(value:Boolean):void {
if (value != _allowClose) {
_allowClose=value;
_allowCloseChanged=true;
invalidateProperties();
}
}
override protected function commitProperties():void {
if (_allowCloseChanged) {
if (_allowClosed) {
titlebar.addChild(_closeButton);
drawCloseButton(true);
} else {
titleBar.removeChild(_closeButton);
}
//you need to set this back false...sorry I left that out
_allowCloseChanged=false;
}
super.commitProperties();
}
Note: in this case, you no longer need to override createChildren