I have exported the web version of my Godot 4, it is in a folder on my local drive.
Because of the SharedArrayBuffer dependency I can not just double-click in the index.html file. If I do so I see this error:
Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)
How can I run it in local?
This python script allows you to open a simple web server running in port 8000:
#!/usr/bin/env python3
from http import server # Python 3
class MyHTTPRequestHandler(server.SimpleHTTPRequestHandler):
def end_headers(self):
self.send_my_headers()
server.SimpleHTTPRequestHandler.end_headers(self)
def send_my_headers(self):
self.send_header("Access-Control-Allow-Origin", "*")
self.send_header("Cross-Origin-Embedder-Policy", "require-corp")
self.send_header("Cross-Origin-Opener-Policy", "same-origin")
if __name__ == '__main__':
server.test(HandlerClass=MyHTTPRequestHandler)
Add this code in a file called server.py
in the same folder or your web export (where the index.html
is)
Then go to the folder with the terminal and execute:
> python3 server.py
Then in your browser you can write the URL:
localhost:8000