This is the current snippet of my code:
...
class ObjectA{
public:
int id;
std::string name;
std::string description;
};
...
ObjectA a;
a.id = 1;
a.name = "Refrigerator";
a.description = "Something for cooling food";
ObjectA b;
b.id = 2;
b.name = "Candle";
b.description = "Something you light on fire with a lighter";
ObjectA c;
c.id = 3;
c.name = "Cup";
c.description = "Something you pour liquid in";
std::vector<ObjectA> obja;
obja.push_back(a);
obja.push_back(b);
obja.push_back(c);
int Display(){
ImGui::Text("Object names:");
for(int i=0; i<obja.size(); i++){
ImGui::Text("%s", obja.at(i).name);
ImGui::SameLine();
if(ImGui::Button("More")){
system("xman");
...
}
...
}
}
...
int main(){
...
while(!glfwWindowShouldClose(window)){
...
ImGui::Begin();
Display();
ImGui::End();
}
...
}
The click is being recognized with the first object (obja.at(1)) but with second object nor the third.
It should also work on the other buttons but it doesn't. I already tried several things including closing this is an if(true) statement or a while(true) statement. The if(true) did nothing and the while(true) brings the application to crash. I don't know what to do anymore to make this work.
Got it now. The answer is to put ImGui::PushID(i);
before creating the button and ImGui::PopID();
after creating the button.