if(blueBoxX!=redBoxX or blueBoxY!=redBoxY):
pygame.draw.rect(scrn, (0, 100, 255), (blueBoxX*75, blueBoxY*75, 75, 75), 3)
pygame.draw.rect(scrn, (255, 100, 0), (redBoxX*75, redBoxY*75, 75, 75), 3)
else:
"when they collide I want it to show by showing two colors at one spot"
I was thinking of using just straight line by pygame.draw.line but wanted to know if pygame.draw.rect was possible option
No. pygame.draw.rect()
has only one color and does not have the option of drawing only some sections or sides of the outline. I suggest to use pygame.draw.lines()
:
x, y = blueBoxX, blueBoxY
l1 = [(x*75, y*75 + 75), (x*75, y*75), (x*75 + 75, y*75)]
l2 = [(x*75, y*75 + 75), (x*75 + 75, y*75 + 75), (x*75 + 75, y*75)]
pygame.draw.lines(scrn, (0, 100, 255), False, l1, 3)
pygame.draw.lines(scrn, (255, 100, 0), False, l2, 3)