I am wanting to call class VideoPlayerScreen below from a different file and send through a parameter called link which will be a link to the video displayed here. How do i go about doing this?
I have tried adding a required in the const VideoPlayerScreen({super.key});
line e.g.const VideoPlayerScreen({required this.link, super.key});
and then passing link into here :
_controller = VideoPlayerController.networkUrl(
Uri.parse(
link,
),
);
this doesnt seem to work. my end goal is to make this reusable so i can put multiple videos in any help would be appreicaited. many thanks.
p.s. below is a copy of the whole video file
i am calling it from inside a center widget in the other file like so :
body: Center(
child:VideoPlayerScreen()
)
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:video_player/video_player.dart';
class VideoPlayerScreen extends StatefulWidget {
const VideoPlayerScreen({super.key});
@override
State<VideoPlayerScreen> createState() => _VideoPlayerScreenState();
}
class _VideoPlayerScreenState extends State<VideoPlayerScreen> {
late VideoPlayerController _controller;
late Future<void> _initializeVideoPlayerFuture;
int pressCount = 0;
@override
void initState() {
super.initState();
// Create and store the VideoPlayerController. The VideoPlayerController
// offers several different constructors to play videos from assets, files,
// or the internet.
_controller = VideoPlayerController.networkUrl(
Uri.parse(
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4',
),
);
// Initialize the controller and store the Future for later use.
_initializeVideoPlayerFuture = _controller.initialize();
// Use the controller to loop the video.
_controller.setLooping(true);
_controller.play();
}
@override
void dispose() {
// Ensure disposing of the VideoPlayerController to free up resources.
_controller.dispose();
super.dispose();
}
void pressed() {
pressCount = pressCount+1;
}
@override
Widget build(BuildContext context) {
return Scaffold(
// Use a FutureBuilder to display a loading spinner while waiting for the
// VideoPlayerController to finish initializing.
body: Column(
children: [
FutureBuilder(
future: _initializeVideoPlayerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the VideoPlayerController has finished initialization, use
// the data it provides to limit the aspect ratio of the video.
return AspectRatio(
aspectRatio: _controller.value.aspectRatio,
// Use the VideoPlayer widget to display the video.
child: VideoPlayer(_controller),
);
} else {
// If the VideoPlayerController is still initializing, show a
// loading spinner.
return const Center(
child: CircularProgressIndicator(),
);
}
},
),
Row(
children: [
Expanded(
child: FilledButton(
onPressed: () {
// Wrap the play or pause in a call to `setState`. This ensures the
// correct icon is shown.
pressed();
setState(() {
// If the video is playing, pause it.
if (_controller.value.isPlaying) {
_controller.pause();
} else {
// If the video is paused, play it.
_controller.play();
}
});
},
style: FilledButton.styleFrom(
backgroundColor: Colors.brown[700],
shape: const RoundedRectangleBorder(
borderRadius: BorderRadius.zero,
),
),
// Display the correct icon depending on the state of the player.
child: Icon(
pressCount >= 1 ?
_controller.value.isPlaying ?
Icons.pause :
Icons.play_arrow :
Icons.pause,
),
),
),
],
),
],
),
);
}
}
edit full working code:
tried putting 2 on the screen and there is this massive gap? Code Picture
about.dart:
import 'package:coffee_card/video_player_widget.dart';
class About extends StatelessWidget {
const About({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
leading: const BackButton(
color: Colors.white,
),
title: const Text(
"About",
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
fontSize: 42,
fontFamily: "Dancing Script",
),
),
backgroundColor: Colors.brown[800],
),
body: const Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Expanded(
child: Center(
child: VideoPlayerScreen(
link: "https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4",
),
),
),
Expanded(
child: Center(
child: VideoPlayerScreen(
link: "https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4",
),
),
),
],
),
);
}
}
video_player_widget.dart:
import 'package:flutter/material.dart';
import 'package:video_player/video_player.dart';
class VideoPlayerScreen extends StatefulWidget {
final String link;
const VideoPlayerScreen(
{required this.link, super.key});
@override
State<VideoPlayerScreen> createState() => _VideoPlayerScreenState();
}
class _VideoPlayerScreenState extends State<VideoPlayerScreen> {
late VideoPlayerController _controller;
late Future<void> _initializeVideoPlayerFuture;
int pressCount = 0;
@override
void initState() {
super.initState();
// Create and store the VideoPlayerController. The VideoPlayerController
// offers several different constructors to play videos from assets, files,
// or the internet.
_controller = VideoPlayerController.networkUrl(
Uri.parse(
widget.link,
),
);
// _controller = VideoPlayerController.asset(
// widget.link
// );
_initializeVideoPlayerFuture = _controller.initialize();
// Initialize the controller and store the Future for later use.
//
// // Use the controller to loop the video.
_controller.setLooping(true);
}
@override
void dispose() {
// Ensure disposing of the VideoPlayerController to free up resources.
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
// Use a FutureBuilder to display a loading spinner while waiting for the
// VideoPlayerController to finish initializing.
body: Column(
children: [
FutureBuilder(
future: _initializeVideoPlayerFuture,
builder: (context, snapshot) {
if (_controller.value.isInitialized) {
// If the VideoPlayerController has finished initialization, use
// the data it provides to limit the aspect ratio of the video.
return AspectRatio(
aspectRatio: _controller.value.aspectRatio,
// Use the VideoPlayer widget to display the video.
child: VideoPlayer(_controller),
);
} else {
// If the VideoPlayerController is still initializing, show a
// loading spinner.
return const Center(
child: CircularProgressIndicator(),
);
}
},
),
Row(
children: [
Expanded(
child: FilledButton(
onPressed: () {
Duration currentPosition = _controller.value.position;
Duration targetPosition =
currentPosition - const Duration(seconds: 10);
_controller.seekTo(targetPosition);
},
style: FilledButton.styleFrom(
backgroundColor: Colors.brown[700],
shape: const RoundedRectangleBorder(
borderRadius: BorderRadius.zero,
),
),
// Display the correct icon depending on the state of the player.
child: const Icon(Icons.fast_rewind),
),
),
Expanded(
child: FilledButton(
onPressed: () {
// Wrap the play or pause in a call to `setState`. This ensures the
// correct icon is shown.
setState(() {
// If the video is playing, pause it.
if (_controller.value.isPlaying) {
_controller.pause();
} else {
// If the video is paused, play it.
_controller.play();
}
});
},
style: FilledButton.styleFrom(
backgroundColor: Colors.brown[700],
shape: const RoundedRectangleBorder(
borderRadius: BorderRadius.zero,
),
),
// Display the correct icon depending on the state of the player.
child: Icon(_controller.value.isPlaying
? Icons.pause
: Icons.play_arrow),
),
),
Expanded(
child: FilledButton(
onPressed: () {
Duration currentPosition = _controller.value.position;
Duration targetPosition =
currentPosition + const Duration(seconds: 10);
_controller.seekTo(targetPosition);
},
style: FilledButton.styleFrom(
backgroundColor: Colors.brown[700],
shape: const RoundedRectangleBorder(
borderRadius: BorderRadius.zero,
),
),
// Display the correct icon depending on the state of the player.
child: const Icon(Icons.fast_forward),
),
),
],
),
],
),
);
}
}
When working with Stateful widgets if you want to access the variable within the state you need to prepend with "widget."
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:video_player/video_player.dart';
class VideoPlayerScreen extends StatefulWidget {
final String link;
const VideoPlayerScreen({required this.link, super.key});
@override
State<VideoPlayerScreen> createState() => _VideoPlayerScreenState();
}
class _VideoPlayerScreenState extends State<VideoPlayerScreen> {
late VideoPlayerController _controller;
late Future<void> _initializeVideoPlayerFuture;
int pressCount = 0;
@override
void initState() {
super.initState();
// Create and store the VideoPlayerController. The VideoPlayerController
// offers several different constructors to play videos from assets, files,
// or the internet.
_controller = VideoPlayerController.networkUrl(
Uri.parse(
widget.link,
),
);
// Initialize the controller and store the Future for later use.
_initializeVideoPlayerFuture = _controller.initialize();
// Use the controller to loop the video.
_controller.setLooping(true);
_controller.play();
}
}
I have attached above the code to create a link variable within the stateful widget.
I recommend looking more into the documentation of stateful widgets: https://api.flutter.dev/flutter/widgets/StatefulWidget-class.html the documentation should help understand what you did wrong. For the record you were really close. You need to declare the variable you used like
final String link;
then use "widget.link"
within the state to access it! This will make the widget reusable.