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HLSL Compiler error?...
directx
hlsl
direct3d
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d3d10 C interface not availabl...
c
winapi
com
linker-errors
direct3d
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Fullscreen Optimizations - How...
directx
direct3d
dxgi
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can not see the EDIT control b...
c++
winapi
direct3d
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Disable switching fullscreen(a...
c++
directx
directx-11
direct3d
direct3d11
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Determine the block compressio...
graphics
textures
direct3d
dds-format
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What exactly is "lightwei...
.net
com
com-interop
direct3d
direct2d
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WPF fullscreen window, 3D rend...
c#
wpf
windows
direct3d
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What is the additional (Softwa...
direct3d
dxgi
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What is the best strategy to c...
direct3d
directx-12
direct3d12
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BitBlt and Direct3D for Screen...
c#
windows
bitmap
direct3d
bitblt
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CreateBuffer fails when adding...
directx-11
direct3d
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D3DXSaveTextureToFileW doesn&#...
c++
hook
direct3d
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Convert ID2D1Device1 to ID3D11...
nvidia
direct3d
direct2d
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How to support multi-GPU syste...
c++
windows
direct3d
ms-media-foundation
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how to save renderTarget array...
save
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direct3d11
rendertarget
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Missing HLSL Debug Symbols wit...
graphics
directx
directx-11
hlsl
direct3d
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Unable to Display Cube in Dire...
c++
directx-11
direct3d
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E_INVALIDARG when I encode the...
video
direct3d
ms-media-foundation
dxgi
desktop-duplication
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ID3D11Texture2D to ID2D1Bitmap...
directx
direct3d
directx-11
direct2d
dxgi
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Can I append vertexes to a def...
c++
direct3d
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direct3d12
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Why is D3D12GetDebugInterface ...
rust
direct3d
direct3d12
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Rendering meshes with multiple...
opengl
opengl-es
webgl
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When updating a buffer bound t...
c++
directx
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direct3d
direct3d11
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Does the Indexed Instancing in...
directx
direct3d
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Direct3D 11 - The specified de...
c
winapi
directx
direct3d
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DrawIndexed and multiple rende...
directx
direct3d
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how to do a blocking wait for ...
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If several different Vertex Bu...
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draw
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vertex
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