cocos2d-iphonekobold2d

Kobold2d: KKInput anyTouchEndedThisFrame


The anyTouchEndedThisFrame must be buggy I´ve tried about everything now, and it will only reckonize a touch that´s ended if I move the finger, if I touch and let go at the same spot it does not reckonize it, If I am wrong please correct me

-(void) moveObjectToNewPosition:(KKInput *)input
{
    if (input.anyTouchEndedThisFrame) {
        [self touchesEnded:[input locationOfAnyTouchInPhase:KKTouchPhaseAny]];

    } if (input.anyTouchBeganThisFrame) {
        [self touchesBegan:[input locationOfAnyTouchInPhase:KKTouchPhaseBegan]];
    }

Solution

  • it has never worked even to me, you should implement this method which is very simple to use

    -(void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    
        NSSet *allTouches = [event allTouches];
        UITouch * touch = [[allTouches allObjects] objectAtIndex:0];
    
        CGPoint location = [touch locationInView: [touch view]];
        location = [[CCDirector sharedDirector] convertToGL:location];
    
    }
    
    -(void) ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    
    }
    
    -(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    
    }
    

    and add into your init this:

    [self setTouchEnabled:YES];