data-structures

How do I represent a hextile/hex grid in memory?


Say I'm building a board game with a hextile grid, like Settlers of Catan:

Hosted by imgur.com

Note that each vertex and edge may have an attribute (a road and settlement above).

How would I make a data structure which represents this board? What are the patterns for accessing each tile's neighbors, edges and vertices?


Solution

  • Amit Patel has posted an amazing page on this topic. It's so comprehensive and wonderful that it needs to be the definitive answer to this question: Hexagonal Grids

    cubez