Say I'm building a board game with a hextile grid, like Settlers of Catan:
Note that each vertex and edge may have an attribute (a road and settlement above).
How would I make a data structure which represents this board? What are the patterns for accessing each tile's neighbors, edges and vertices?
Amit Patel has posted an amazing page on this topic. It's so comprehensive and wonderful that it needs to be the definitive answer to this question: Hexagonal Grids