I want to create a simple game for BlackBerry 10 and I want to use cocos2d-x as a game engine. I compiled and ran examples from cosos-2d-x on simulator and it works fine. But problem is when I create new project and reference to cocos2d-x project. During building new project linker couldn't find some header files. How to set up cocos2d-x to Blackberry 10 project?
How I did it so far?
After that I received build errors. Should I set up Path and Symbols in Properties of project?
Thanks for the reply.
Rafal
Hi Rafal and nosmirck,
I wrote the post on denvycom (http://denvycom.com/blog/setting-up-cocos2d-for-blackberry-10-development/) about setting up Cocos2dx for Blackberry. Basically, I imagine the WebPInitDecoder error is as a result of a missing or unreferenced code file were it has been defined. Like I mentioned in the post, commenting out these files made the BBTemplateProject build successfully and run on my BBz10. Thus far, I have had no trouble using the BBTemplateProject (with the commented files) as a base for my preliminary projects .
Did commenting the files out solve your compile errors ?