#define INLINE_SYSCALL(name, nr, args...) \
({ \
unsigned int resultvar; \
asm volatile ( \
LOADARGS_##nr \
"movl %1, %%eax\n\t" \
"int $0x80\n\t" \
RESTOREARGS_##nr \
: "=a" (resultvar) \
: "i" (__NR_##name) ASMFMT_##nr(args) : "memory", "cc"); \
if (resultvar >= 0xfffff001) \
{ \
__set_errno (-resultvar); \
resultvar = 0xffffffff; \
} \
(int) resultvar; })
#define LOADARGS_0
#define LOADARGS_1 \
"bpushl .L__X'%k2, %k2\n\t" \
"bmovl .L__X'%k2, %k2\n\t"
#define LOADARGS_2 LOADARGS_1
#define LOADARGS_3 LOADARGS_1
#define LOADARGS_4 LOADARGS_1
#define LOADARGS_5 LOADARGS_1
who knows the meaning of the following asm code
#define LOADARGS_1 \
"bpushl .L__X'%k2, %k2\n\t" \
"bmovl .L__X'%k2, %k2\n\t"
can someone explain this to me %2 means the third parameters in asm input and output so %k2 means what and what's meaning of .L__X bpushl and bmovl seems no such instruction for ia32
The %2
and %k2
are register constraints, which are described well here: Simple Constraints
bpushl
and bmovl
are macros defined by uClibc in syscalls.h, and seems to be meant to preserve the previous value in %ebx before clobbering it.
.L__X
is defined in the same file.