I want to create a simple l-system in Processing. I want to change every letter 'A' to 'AB' and every letter 'B' to 'A', starting with 'A'.
The result should look something like this:
A →
AB →
ABA →
ABAAB →
ABAABABA → etc...
(P.S. I don't know much about processing)
I suggest having a look in Processing > Examples > Topics > Franctals and L-Systems and at Daniel Shiffman's brilliant Nature of Code book, especially Chapter 8: Fractals (8.6 L-Systems)
Also, be sure to check out Daniel Jones' L-System project: in includes explanations and Processing source code.
Bellow is the PenroseTile example from Processing ported to Javascript and running on the P5.js port.
var ds;
function setup() {
createCanvas(640, 360);
ds = new PenroseLSystem();
ds.simulate(4);
}
function draw() {
background(0);
ds.render();
}
//*
function PenroseLSystem(){
this.steps = 0;
this.ruleW = "YF++ZF4-XF[-YF4-WF]++";
this.ruleX = "+YF--ZF[3-WF--XF]+";
this.ruleY = "-WF++XF[+++YF++ZF]-";
this.ruleZ = "--YF++++WF[+ZF++++XF]--XF";
this.axiom = "[X]++[X]++[X]++[X]++[X]";
this.rule = "F+F-F";
this.production = "";
this.startLength = 460.0;
this.theta = radians(36);
this.generations = 0;
this.reset = function() {
this.production = this.axiom;
this.drawLength = this.startLength;
this.generations = 0;
}
this.reset();
this.getAge = function() {
return this.generations;
}
this.iterate = function(prod_,rule_) {
var newProduction = "";
for (var i = 0; i < prod_.length; i++) {
var step = this.production.charAt(i);
if (step == 'W') {
newProduction = newProduction + this.ruleW;
}
else if (step == 'X') {
newProduction = newProduction + this.ruleX;
}
else if (step == 'Y') {
newProduction = newProduction + this.ruleY;
}
else if (step == 'Z') {
newProduction = newProduction + this.ruleZ;
}
else {
if (step != 'F') {
newProduction = newProduction + step;
}
}
}
this.drawLength = this.drawLength * 0.5;
this.generations++;
return newProduction;
}
this.simulate = function(gen) {
while (this.getAge() < gen) {
this.production = this.iterate(this.production, this.rule);
}
}
this.render = function() {
translate(width/2, height/2);
var pushes = 0;
var repeats = 1;
this.steps += 12;
if (this.steps > this.production.length) {
this.steps = this.production.length;
}
for (var i = 0; i < this.steps; i++) {
var step = this.production.charAt(i);
var stepCode = this.production.charCodeAt(i);
if (step == 'F') {
stroke(255, 60);
for (var j = 0; j < repeats; j++) {
line(0, 0, 0, -this.drawLength);
noFill();
translate(0, -this.drawLength);
}
repeats = 1;
}
else if (step == '+') {
rotate(this.theta * repeats);
repeats = 1;
}
else if (step == '-') {
rotate(-this.theta * repeats);
repeats = 1;
}
else if (step == '[') {
pushes++;
//pushMatrix();
push();
}
else if (step == ']') {
//popMatrix();
pop();
pushes--;
}
else if ( (stepCode >= 48) && (stepCode <= 57) ) {
repeats = stepCode - 48;
}
}
// Unpush if we need too
while (pushes > 0) {
// popMatrix();
pop();
pushes--;
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.4/p5.min.js"></script>