I was wondering whether it is possible to change the rate at which a lights intensity decareases over distance.
So I finally figuered it out. You have to write a custom shader that is essetially the same as the default one, but change the line that takes care of the interpolation:
"v_color = s*quad_colors;\n"
for example:
"v_color = s*2*quad_colors;\n"
halves the dropoff rate, while:
"v_color = (s*0)+quad_colors;\n"
gets rid of any blur (leaving out the "s" completely out won't work)