libgdxasset-management

Which is better for loading game assets?


I am wondering which is better for my game either to load all the assets only once on a game splash screen for example or loading and disposing the assets of each screen separately ?


Solution

  • Answer of your question is totally opinion based.

    1. Load all the assets only once and dispose when you exit your game.

    2. Load and dispose assets of each screen, depending upon used/unused resource.

    In my opinion you should choose these option depending upon size of game in terms of resources.