I'm trying to create a function to create a button (so keep the "clean" code).
Here is the code:
(
Window.closeAll;
~w = Window.new(
name: "Xylophone",
resizable: true,
border: true,
server: s,
scroll: false);
~w.alwaysOnTop = true;
/**
* Function that creates a button.
*/
createButtonFunc = {
|
l = 20, t = 20, w = 40, h = 190, // button position
nameNote = "note", // button name
freqs // frequency to play
|
Button(
parent: ~w, // the parent view
bounds: Rect(left: l, top: t, width: w, height: h)
)
.states_([[nameNote, Color.black, Color.fromHexString("#FF0000")]])
.action_({Synth("xyl", [\freqs, freqs])});
}
)
(
SynthDef("xyl", {
|
out = 0, // the index of the bus to write out to
freqs = #[410], // array of filter frequencies
rings = #[0.8] // array of 60 dB decay times in seconds for the filters
|
...
)
The error is: ERROR: Variable 'createButtonFunc' not defined. Why?
Sorry but I'm a beginner.
Thanks!
Probably a little late to answer this, but I hope this might help someone else with the same question.
The reason you're getting that error is because you're using a variable name before you're declared it.
In other words, if you try to evaluate
variableName
on its own, you'll always get an error, because the interpreter can't match that name to anything else it knows. To solve this, you can use a global interpreter variable (a
-z
), an environment variable (like ~createButtonFunc
), or declare var createButtonFunc
earlier on in your code. Note that this last one means you won't be able to access that variable name after interpreting that chunk, which may or may not be a good thing. If you want to be able to access it later, I think it makes the most sense to write ~createButtonFunc
.
By the way, you can just use w
instead of ~w
; single-letter variable names are global by default, and that's the idiomatic usage.
-Brian