I have an action, throwing
, which is understood using "throw/chuck/lob/etc."
I have a noun, the log
, which is understood using "log/trunk/wood/etc."
You can throw things, and throwing the log should behave the same as any other throw action... except when the user types the specific phrase "chuck wood"
, where the response should be "How much wood could a woodchuck chuck?"
.
Hilarious, I'm sure you'll agree!
In a similar vein, I want to respond to "throw party"
with a special response; However, in this case party
is not a noun in the game, so it should not be recognised in any other context and I don't really want to create a dummy object for it.
How do I implement the responses above?
After reading a command:
if the player's command matches "throw party":
say "I'll bring the appetizers!";
reject the player's command;
if the player's command matches "chuck wood":
say "How much wood could a woodchuck chuck?";
reject the player's command.
See §18.33. Reading a command for more info.
Do I need to use a different technique for the first and second case?
Apparently not. In fact the verb need not even be a real action (if the player's command matches "xyzzy"
…)