Is it possible to reset a sprite's dimensions programmatically, by invoking a built-in procedure / method?
I know that I can do something along the lines (ignoring the aspect ratio in this example, for simplicity's sake):
initialize global myHeight to 0
initialize global myWidth to 0
when Screen1.initialize
do
set myHeight to get ImageSprite.Height
set myWidth to get ImageSprite.Width
set Clock1.TimerInterval to 2500
when Clock1.Timer
do
set ImageSprite.Height = myHeight * random integer from 50 to 100
set ImageSprite.Width = myWidth * random integer from 50 to 100
when Button1.Click
do
set ImageSprite.Height = myHeight
set ImageSprite.Width = myWidth
But I'm wondering if there's a way to simplify this, preferably natively, without the use of custom procedures, extensions, etc.
I'm aware that I could make a generic resetting procedure, and then use it on Button1.Click
, or in a foreach loop, when having more than one sprite. I'm trying to avoid that, by asking for an already existing procedure, if there is one.
your pseudo code shows the way to do it... there is no already existing procedure...