I have set it up for localization as follows:
Set the neutralLanguage for the project,
// .csproj
<NeutralLanguage>ko-KR</NeutralLanguage>
Registered localization services into the service container,
// program.cs
builder.Services.AddLocalization(options =>
{
options.ResourcesPath = "Resources";
}) ;
...
app.UseRequestLocalization(new RequestLocalizationOptions()
.AddSupportedCultures(new[] { "ko-KR", "en-US" })
.AddSupportedUICultures(new[] { "ko-KR", "en-US"}));
...
Created a .resx file in ~\Resource directory with VS 2022, which created .Designer.cs in the directory as per to my configuration
//~\Resources
UIStrings.resx
UIStrings.Designer.cs
Added a string resource into UIStrings.resx, for example:
Name : "이름"
FYI, "이름" is Korean for English "name".
and, I am seeing the below result:
// .razor
...
@inject IStringLocalizer<UIStrings> Localizer
...
@UIStrings.Name // prints "이름"
@UIStrings.ResourceManager.GetString("Name") // prints "이름"
@Localizer["Name"] // prints "Name" <= not good
I don't know why IStringLocalizer doesn't work.
I tried some code and found how IStringLocalizer<T>
behaves and how it differs from the behavior of ResourceManager
.
The failure of my question was from different file-location behavior of IStringLocalizer
.
All relevant comments are added between code shown here:
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Localization;
using ResourceManagementExam.Controls;
using ResourceManagementExam.Pages;
using ResourceManagementExam.Resources; // <== to identify Resource1 class
using System.Globalization;
using System.Resources;
namespace ResourceManagementExam;
internal class Program
{
private static void Main(string[] args)
{
var builder = Host.CreateApplicationBuilder(args);
builder.Services.AddLocalization(options => options.ResourcesPath = "Resources");
var app = builder.Build();
// ResourceManager
// requires the root name of the argument to be identical to that of .resx by default.
var rm = new ResourceManager(typeof(Resource1));
Console.WriteLine($"UI Culture: {Thread.CurrentThread.CurrentUICulture}");
Console.WriteLine("Hello : " + rm.GetString("Hello"));
Console.WriteLine();
// IStringLocalizer<T>
// options.ResourcesPath = "Resources", which is the relative root path.
var programLocalizer = app.Services.GetRequiredService<IStringLocalizer<SharedResource>>();
Prints(programLocalizer);
var indexPageLocalizer = app.Services.GetRequiredService<IStringLocalizer<IndexPage>>();
Prints(indexPageLocalizer);
var searchBarLocalizer = app.Services.GetRequiredService<IStringLocalizer<SearchBar>>();
Prints(searchBarLocalizer);
}
private static void Prints(IStringLocalizer localizer)
{
Thread.CurrentThread.CurrentUICulture = new CultureInfo("ko-KR");
Console.WriteLine($"UI Culture: {Thread.CurrentThread.CurrentUICulture}");
Console.WriteLine("Hello : " + localizer["Hello"]);
Console.WriteLine();
Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US");
Console.WriteLine($"UI Culture: {Thread.CurrentThread.CurrentUICulture}");
Console.WriteLine("Hello : " + localizer["Hello"]);
Console.WriteLine();
}
}
The project folder structure is: