I have been learning Mel, just finished MEL Scripting for Maya Animator and also read through the official Mel guide. Apparently in Maya there is no native way, at least through the UI, to combine two curves into a single object. After some searching I eventually figured out how to do it through the UI.
I figured this would be perfect project to break my teeth with, a Mel command/procedure that does this:
I would essentially be reproducing the steps shown in this video, Combine Curves. Merge curves into one curve.
Things is I am just staring at the blinking cursor, and not getting anywhere. I have figured out how to get the selected objects with:
string $selection[] = `ls -selection`;
print($selection); // prints 'curve1' and 'curve2'
I am stuck on determining if curve1
and curve1
are transform nodes or shapes?
I have a pretty decent background in shell environments and currently use PowerShell (core) heavily. So not everything is perplexing me here. In the case of Mel, curve1
and curve2
are just strings, not objects that can be queried.
I know shape nodes have Shape
appended to them, so I can kind of tell but how does one go about identifying these things anyways.
Any examples or a suggestion would be amazing to have.
Edit1:
I also tried the -shape
flag for parent
, parent -s;
, it results in the hierarchy shown in the first example of the image below. But I am expecting to get a hierarchy that is similar to the second example (curve3
, the name is incidental):
You cold try to parent like this:
parent -s -r curveShape newTransformNode;
This only works correctly if the transform node of the curveShape is not transformed in space. If so, it will jump relative to the new transform. So if you have any transformation you have to freeze transforms first.