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How to create a portable struc...
c
emulation
portability
gameboy
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gbz80 - IF statements...
if-statement
machine-code
gameboy
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Gameboy emulation - Clarificat...
cpu
emulation
gameboy
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Gameboy Emulator pop off empty...
emulation
gameboy
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Game Boy emulator with a full ...
debugging
reverse-engineering
gameboy
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I can't read the LY regist...
assembly
z80
gameboy
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Relative Jump in GameBoy emula...
c#
emulation
gameboy
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Emulating GameBoy's 0xCB 0...
emulation
gameboy
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Does the GameBoy have provisio...
gameboy
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Using Swift to create a Gamebo...
ios
swift
sprite-kit
gameboy
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arm-thumb-elf-gcc: fork: Resou...
c
gcc
windows-10
gameboy
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Clock timing changes on differ...
c++
c++17
timing
c++-chrono
gameboy
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Gameboy rotate instructions...
assembly
cpu
hardware
gameboy
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How is XOR applied when determ...
bit-manipulation
xor
gameboy
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How can I generate a checksum ...
assembly
gnu
gnu-assembler
gameboy
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Bits: Search&Replace bit s...
c
bit-manipulation
gameboy
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Game Boy: What is the purpose ...
emulation
opcode
z80
gameboy
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Game Boy: What constitutes a &...
emulation
z80
gameboy
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Game Boy: Half-carry flag and ...
assembly
embedded
emulation
cpu-architecture
gameboy
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How does adding and subtractin...
emulation
gameboy
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Assign palettes to tiles of an...
graphics
dynamic-programming
combinatorics
color-palette
gameboy
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How to decode the Nintendo log...
device-emulation
gameboy
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"\r" Literally Print...
c
printf
carriage-return
gameboy
gbdk
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OS-related operations and mode...
assembly
operating-system
arm
gameboy
game-boy-advance
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Fetching a game boy ROM image...
c
console
emulation
rom
gameboy
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Length of instruction LD A,(C)...
assembly
emulation
z80
gameboy
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Trouble defining macros in C -...
c
macros
save
gameboy
game-boy-advance
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What's the purpose of inst...
assembly
memory
emulation
z80
gameboy
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How do GPU/PPU timings work on...
gpu
emulation
timing
gameboy
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Could anything with a Z80 proc...
intel
z80
gameboy
retro-computing
intel-8080
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