I'm having trouble understanding what is going on here. I currently have a "Header" class that inherits from CCNode. This CCNode class has multiple properties including CCSprite's and CCLabelTTF's. In the init, I create these objects and set their positions. I then include this Header class in my scene and add it as a child to the scene. However, the label position is not set correctly. It sets the position attribute of my label to 0, 0.
Here's the code for the Header.h:
@interface Header : CCNode {
CCButton *settingsButton_;
CCButton *crewButton_;
CCButton *goldButton_;
CCSprite *divider_;
CCLabelTTF *rank_;
CCLabelTTF *userName_;
}
@property (nonatomic, retain) CCButton *settingsButton;
@property (nonatomic, retain) CCButton *crewButton;
@property (nonatomic, retain) CCButton *goldButton;
@property (nonatomic, retain) CCSprite *divider;
@property (nonatomic, retain) CCLabelTTF *rank;
@property (nonatomic, retain) CCLabelTTF *userName;
+ (id)node;
- (id)init;
@end
And Header.m:
@implementation Header
+(id)node {
return [[self alloc] init];
}
-(id)init {
self = [super init];
if (!self) return(nil);
NSString *rankString = [[GameManager sharedGameManager] getRank];
self.rank = [CCLabelTTF labelWithString:rankString fontName:@"Copperplate-Bold" fontSize:16.0];
self.rank.color = [CCColor blackColor];
self.rank.positionType = CCPositionTypeNormalized;
self.rank.position = ccp(0.35, 0.965);
[self addChild:self.rank];
return self;
}
@end
Now when I add this Header CCNode to my layer, the position does not stay at ccp(0.35, 0.965)
, it just resets to 0,0.
Is there something I'm missing here?
Problem was the CCPositionNormalized. If you use that, it does not take actual pixel sizes. Once I commented that out and used actual pixel sizes (ccp(100, 200) for example) it worked fine. Thanks!