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How to fix StrikeFont»doesNotUnderstand: #glyphRendererOn: when rendering text in Roassal 2 on Pharo 3


When you load Roassal 2 on Pharo 3 and try anything that involves text rendering, you get the following error message:

StrikeFont»doesNotUnderstand: #glyphRendererOn:

I could find some advice in the forums, that you have to

But the error remained the same.


Solution

  • Roassal 2 seems to use the Default Standard Font for it’s text rendering.

    So apart from enabling and updating True Type fonts, you also have to make sure to select a True Type font as your Default Standard Font, for example via the Settings Browser:

    Settings Browser → Appearance → Standard Fonts → Default