In this image I have placed light sources directly above and to the left of glass tubes with an index of 1.3. But I do not see any of the expected artifacts (evidence) that light is traveling through the tubes and reflecting off the checkerboard surface.
I have seen plenty of POVRay images where light is manipulated by glass. But I am at a loss as to which parameter or combination of parameters effects this. Here is the POV file which renders the above image:
//EXAMPLE OF TRANSPARENT OBJECTS
//Files with predefined colors and textures
#include "colors.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woods.inc"
//Place the camera
camera {
sky <0,0,1> //Don't change this
direction <-1,0,0> //Don't change this
right <-4/3,0,0> //Don't change this
location <100,0,50> //Camera location
look_at <0,0,.5> //Where camera is pointing
angle 3 //Angle of the view--increase to see more, decrease to see less
}
//Ambient light to "brighten up" darker pictures
global_settings { ambient_light White*0.2
assumed_gamma 1.0
max_trace_level 10
photons {
spacing 0.05
autostop 0
jitter 0
}
adc_bailout 0
}
//Place a light--you can have more than one!
light_source {
<0,-2,2.2> //Change this if you want to put the light at a different point
color White*2 //Multiplying by 2 doubles the brightness
spotlight
radius 5
falloff 20
tightness 10
point_at <0, -2, 0>
}
//Place a light--you can have more than one!
light_source {
<0,-.2,.1>
color White * 2 //Multiplying by 2 doubles the brightness
spotlight
radius 5
point_at <0, 0, 0>
}
//Set a background color
background { color White }
//Create a "floor"
plane {
<0,0,1>, 0 //This represents the plane 0x+0y+z=0
pigment {
checker color White, color Gray
}
photons{
target
reflection on
refraction on
}
}
cylinder
{ <0,-2,.2>, <0,-2,2>, .2
texture{T_Glass1}
interior { ior 1.3}
photons
{
reflection on
refraction on
}
}
cylinder
{ <-0,0,0.2>, <0,2,0.2>, .2
texture{T_Glass1}
interior { ior 1.3}
photons
{
reflection on
refraction on
}
}
Any hints or pointers appreciated.
To allow light to pass through objects such as the cylinders in the above POVRay script, I needed to add "target".
That is, changed this:
cylinder
{ <0,-2,.2>, <0,-2,2>, .2
pigment{Col_Glass_Clear}
interior { ior 1.3}
photons
{
reflection on
refraction on
}
}
To this:
cylinder
{ <0,-2,.2>, <0,-2,2>, .2
pigment{Col_Glass_Clear}
interior { ior 1.3}
photons
{
target
reflection on
refraction on
}
}
Then when POVRay is run the output image changes to the following: