I have a POVRayfile which creates this cone using Mesh2:
and I would like to cut a piece out of it, so I can see inside. For this I'm using an intersection with these 3 boxes:
union {
box { <0,0,0> <-100,-100,100>
texture {
pigment {
color
<1,0,0>
}
}
}
box {<0,0,0> <100,-100,100>
texture {
pigment {
color
<1,0,0>
}
}
}
box { <0,0,0> <-100,100,100>
texture {
pigment {
color
<1,0,0>
}
}
}
}
which then looks like this (file):
The part I wanted to get rid of is "gone", but it's not transparent. How do I make POV-Ray look into the cone?
Intersections are not meant for this. They are designed to cut into a solid body (and thus create a new surface).
You have to use the "clipped_by" property. More details here: