I have a hololens app I am creating that requires the best accuracy possible for hologram placement. This application will be used by numerous individuals. Whenever I try to show the application progress, I have to have the user go through the calibration process, otherwise the holograms appear to have way too much drift.
I would like to be able to call the hololens calibration process automatically when the application opens. Later, after I set up user authentication and id management, I will call the calibration process when a new user is found.
https://learn.microsoft.com/en-us/windows/mixed-reality/calibration
I have looked into the calibration (via the above documentation and elsewhere) and it seems that all it is setting is IPD. However the alternative solutions I have found that allow for dynamic ipd adjustment appear to be invalid for UWP Store apps. This makes them unusable for me.
I am looking for any help or direction, or if this is even possible. Thank you.
Yes, it is possible to to this, you need to use the LaunchUriAsync protocol to launch the following URI: ms-hololenssetup://EyeTracking
Here is an example implementation, obtained from the LaunchUri example in MRTK
public void LaunchEyeTracking()
{
#if WINDOWS_UWP
UnityEngine.WSA.Application.InvokeOnUIThread(async () =>
{
bool result = await global::Windows.System.Launcher.LaunchUriAsync(new System.Uri("ms-hololenssetup://EyeTracking"));
if (!result)
{
Debug.LogError("Launching URI failed to launch.");
}
}, false);
#else
Debug.LogError("Launching eye tracking not supported Windows UWP");
#endif
}