animationuiview

Animating UIView frame.origin


I have seen some sample code online regarding a simple UIView slide-in or slide-out. It makes sense to have a UIView start with its coordinates off the screen (negative) and then the animation parameter simply changes the UIView's frame. So first question is: does this provide the most obvious method?

However, in my code, the frame origin is not assignable. I get the Xcode error for that line that says as much.

I simply want to do something like this inside an animation:

self.viewPop.frame.origin.y=100;

Any help is appreciated.


UPDATE

I have solved this problem. The technique I discovered is to assign your view's frame to another CGRect, and make changes to that CGRect, then assign it back to the frame:

CGRect frame = self.moveView.frame;
frame.origin.x = newvalue.


[UIView animateWithDuration:2.0 animations:^{ 

    self.moveView.frame = frame;

}];

Solution

  • I have solved this problem. The technique I discovered is to assign your view's frame to another CGRect, and make changes to that CGRect, then assign it back to the frame:

    CGRect frame = self.moveView.frame;
    frame.origin.x = newvalue.
    
    
    [UIView animateWithDuration:2.0 animations:^{ 
    
        self.moveView.frame = frame;
    
    }];