I was making a fullscreen photo viewer which contain a pager (used HorizontalPager
) and each page, user can zoom in/out and pan the image, but still able to swipe through pages.
My idea is swiping page will occurs when the image is not zoomed in (scale factor = 1), if it's zoomed in (scale factor > 1) then dragging/swiping will pan the image around.
Here is the code for the HorizontalPager
that contain my customized zoomable Image:
@ExperimentalPagerApi
@Composable
fun ViewPagerSlider(pagerState: PagerState, urls: List<String>) {
var scale = remember {
mutableStateOf(1f)
}
var transX = remember {
mutableStateOf(0f)
}
var transY = remember {
mutableStateOf(0f)
}
HorizontalPager(
count = urls.size,
state = pagerState,
modifier = Modifier
.padding(0.dp, 40.dp, 0.dp, 40.dp),
) { page ->
Image(
painter = rememberImagePainter(
data = urls[page],
emptyPlaceholder = R.drawable.img_default_post,
),
contentScale = ContentScale.FillHeight,
contentDescription = null,
modifier = Modifier
.fillMaxSize()
.graphicsLayer(
translationX = transX.value,
translationY = transY.value,
scaleX = scale.value,
scaleY = scale.value,
)
.pointerInput(scale.value) {
detectTransformGestures { _, pan, zoom, _ ->
scale.value = when {
scale.value < 1f -> 1f
scale.value > 3f -> 3f
else -> scale.value * zoom
}
if (scale.value > 1f) {
transX.value = transX.value + (pan.x * scale.value)
transY.value = transY.value + (pan.y * scale.value)
} else {
transX.value = 0f
transY.value = 0f
}
}
}
)
}
}
So my image is zoomed in maximum 3f, and cannot zoom out smaller than 0.
I cannot swipe to change to another page if detectTransformGestures
is in my code. If I put the detectTransformGestures
based on the factor (scale = 1, make it swipeable to another page if not zoomed in), then it will be a "deadlock" as I cannot zoom in because there is no listener.
I don't know if there is some how to make it possible...
Thank you guys for your time!
I had to do something similar, and came up with this:
private fun ZoomableImage(
modifier: Modifier = Modifier,
bitmap: ImageBitmap,
maxScale: Float = 1f,
minScale: Float = 3f,
contentScale: ContentScale = ContentScale.Fit,
isRotation: Boolean = false,
isZoomable: Boolean = true,
lazyState: LazyListState
) {
val scale = remember { mutableStateOf(1f) }
val rotationState = remember { mutableStateOf(1f) }
val offsetX = remember { mutableStateOf(1f) }
val offsetY = remember { mutableStateOf(1f) }
val coroutineScope = rememberCoroutineScope()
Box(
modifier = Modifier
.clip(RectangleShape)
.background(Color.Transparent)
.combinedClickable(
interactionSource = remember { MutableInteractionSource() },
indication = null,
onClick = { /* NADA :) */ },
onDoubleClick = {
if (scale.value >= 2f) {
scale.value = 1f
offsetX.value = 1f
offsetY.value = 1f
} else scale.value = 3f
},
)
.pointerInput(Unit) {
if (isZoomable) {
forEachGesture {
awaitPointerEventScope {
awaitFirstDown()
do {
val event = awaitPointerEvent()
scale.value *= event.calculateZoom()
if (scale.value > 1) {
coroutineScope.launch {
lazyState.setScrolling(false)
}
val offset = event.calculatePan()
offsetX.value += offset.x
offsetY.value += offset.y
rotationState.value += event.calculateRotation()
coroutineScope.launch {
lazyState.setScrolling(true)
}
} else {
scale.value = 1f
offsetX.value = 1f
offsetY.value = 1f
}
} while (event.changes.any { it.pressed })
}
}
}
}
) {
Image(
bitmap = bitmap,
contentDescription = null,
contentScale = contentScale,
modifier = modifier
.align(Alignment.Center)
.graphicsLayer {
if (isZoomable) {
scaleX = maxOf(maxScale, minOf(minScale, scale.value))
scaleY = maxOf(maxScale, minOf(minScale, scale.value))
if (isRotation) {
rotationZ = rotationState.value
}
translationX = offsetX.value
translationY = offsetY.value
}
}
)
}
}
It is zoomable, rotatable (if you want it), supports pan if the image is zoomed in, has support for double-click zoom-in and zoom-out and also supports being used inside a scrollable element. I haven't come up with a solution to limit how far can the user pan the image yet.
It uses combinedClickable
so the double-click zoom works without interfering with the other gestures, and pointerInput
for the zoom, pan and rotation.
It uses this extension function to control the LazyListState
, but if you need it for ScrollState
it shouldn't be hard to modify it to suit your needs:
suspend fun LazyListState.setScrolling(value: Boolean) {
scroll(scrollPriority = MutatePriority.PreventUserInput) {
when (value) {
true -> Unit
else -> awaitCancellation()
}
}
}
Feel free to modify it for your needs.