To give you context,
The variable elementInput
is dynamic. I do not know the exact length of it.
It can be 10, 5, or etc.
The *Element channel type is struct
My example is working. But my problem is this implementation is still synchronized, because I am waiting for the channel return so that I can append it to my result
Can you pls help me how to concurrent call GetElements()
function and preserve the order defined in elementInput
(based on index)
elementInput := []string{FB_FRIENDS, BEAUTY_USERS, FITNESS_USERS, COMEDY_USERS}
wg.Add(len(elementInput))
for _, v := range elementInput {
//create channel
channel := make(chan *Element)
//concurrent call
go GetElements(ctx, page, channel)
//Preserve the order
var elementRes = *<-channel
if len(elementRes.List) > 0 {
el = append(el, elementRes)
}
}
wg.Wait()
Your implementation is not concurrent.
Reason after every subroutine call you are waiting for result, that is making this serial
Below is Sample implementation similar to your flow
Go PlayGround with running code -> Sample Application
func main() {
Concurrency()
time.Sleep(2000)
}
func response(greeter string, channel chan *string) {
reply := fmt.Sprintf("hello %s", greeter)
channel <- &reply
}
func Concurrency() {
events := []string{"ALICE", "BOB"}
channels := make([]chan *string, 0)
// start concurrently
for _, event := range events {
channel := make(chan *string)
go response(event, channel)
channels = append(channels, channel)
}
// collect response
response := make([]string, len(channels))
for i := 0; i < len(channels); i++ {
response[i] = *<-channels[i]
}
// print response
log.Printf("channel response %v", response)
}