I'm using q5.js with p5play. I cannot find an easy way to detect a mouse click on a specific sprite. Whats the 'standard' way to do it in p5play?
Seems like, there is no click event, and one need to put input handling in a global update function that will be called by p5play for every frame. This code allows setting an onMouseLeftClick event handler on any sprite:
function update() {
if ( !mouse.presses('left') )
return
for ( let s of allSprites )
if ( s.onMouseLeftClick !== undefined && s.mouse.hovering() )
s.onMouseLeftClick()
}