I'm finding it hard to learn from documentation on how I can use the Kobold2D KKInput gestureSwipeDirection to detect swipes left/right/up/down and have them carry out if else statements. Can anyone help by providing me with a sample code. Thanks
KKInput* input = [KKInput sharedInput];
KKSwipeGestureDirection dir = input.gestureSwipeDirection;
switch (dir)
{
case KKSwipeGestureDirectionRight:
// direction-specific code here
break;
case KKSwipeGestureDirectionLeft:
// direction-specific code here
break;
case KKSwipeGestureDirectionUp:
// direction-specific code here
break;
case KKSwipeGestureDirectionDown:
// direction-specific code here
break;
}
I think you're making a mistake, you're placing the code in a single method, but you should use two hands, one to determine the KKInput, and one to check the status, plus you forgot gestureSwipeEnabled
try to do this:
-(id) init {
if ((self=[super init])) {
input = [KKInput sharedInput];
input.gestureSwipeEnabled = YES;
[self schedule:@selector(theTime:)];
}
return self;
}
-(void) theTime:(ccTime)time {
if (input.gestureSwipeRecognizedThisFrame) {
KKSwipeGestureDirection dir = input.gestureSwipeDirection;
switch (dir)
{
case KKSwipeGestureDirectionRight:
// direction-specific code here
break;
case KKSwipeGestureDirectionLeft:
// direction-specific code here
break;
case KKSwipeGestureDirectionUp:
break;
case KKSwipeGestureDirectionDown:
// direction-specific code here
break;
default:
break;
}
}
}